Search (30 results, page 1 of 2)

  • × language_ss:"e"
  • × theme_ss:"Visualisierung"
  • × year_i:[2000 TO 2010}
  1. Hearst, M.A.: Search user interfaces (2009) 0.08
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    Abstract
    This book outlines the human side of the information seeking process, and focuses on the aspects of this process that can best be supported by the user interface. It describes the methods behind user interface design generally, and search interface design in particular, with an emphasis on how best to evaluate search interfaces. It discusses research results and current practices surrounding user interfaces for query specification, display of retrieval results, grouping retrieval results, navigation of information collections, query reformulation, search personalization, and the broader tasks of sensemaking and text analysis. Much of the discussion pertains to Web search engines, but the book also covers the special considerations surrounding search of other information collections.
    LCSH
    Web search engines
    User interfaces (Computer systems)
    Human / computer interaction
    RSWK
    World Wide Web / Information Retrieval / Mensch-Maschine-Kommunikation / Benutzerorientierung (HBZ)
    Subject
    World Wide Web / Information Retrieval / Mensch-Maschine-Kommunikation / Benutzerorientierung (HBZ)
    Web search engines
    User interfaces (Computer systems)
    Human / computer interaction
  2. Catarci, T.; Spaccapietra, S.: Visual information querying (2002) 0.05
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    Abstract
    Computers have become our companions in many of the activities we pursue in our life. They assist us, in particular, in searching relevant information that is needed to perform a variety of tasks, from professional usage to personal entertainment. They hold this information in a huge number of heterogeneous sources, either dedicated to a specific user community (e.g., enterprise databases) or maintained for the general public (e.g., websites and digital libraries). Whereas progress in basic information technology is nowadays capable of guaranteeing effective information management, information retrieval and dissemination has become a core issue that needs further accomplishments to achieve user satisfaction. The research communities in databases, information retrieval, information visualization, and human-computer interaction have already largely investigated these domains. However, the technical environment has so dramatically evolved in recent years, inducing a parallel and very significant evolution in user habits and expectations, that new approaches are definitely needed to meet current demand. One of the most evident and significant changes is the human-computer interaction paradigm. Traditional interactions relayed an programming to express user information requirements in formal code and an textual output to convey to users the information extracted by the system. Except for professional data-intensive application frameworks, still in the hands of computer speciahsts, we have basically moved away from this pattern both in terms of expressing information requests and conveying results. The new goal is direct interaction with the final user (the person who is looking for information and is not necessarily familiar with computer technology). The key motto to achieve this is "go visual." The well-known high bandwidth of the human-vision channel allows both recognition and understanding of large quantities of information in no more than a few seconds. Thus, for instance, if the result of an information request can be organized as a visual display, or a sequence of visual displays, the information throughput is immensely superior to the one that can be achieved using textual support. User interaction becomes an iterative query-answer game that very rapidly leads to the desired final result. Conversely, the system can provide efficient visual support for easy query formulation. Displaying a visual representation of the information space, for instance, lets users directly point at the information they are looking for, without any need to be trained into the complex syntax of current query languages. Alternatively, users can navigate in the information space, following visible paths that will lead them to the targeted items. Again, thanks to the visual support, users are able to easily understand how to formulate queries and they are likely to achieve the task more rapidly and less prone to errors than with traditional textual interaction modes.
    The two facets of "going visual" are usually referred to as visual query systems, for query formulation, and information visualization, for result display. Visual Query Systems (VQSs) are defined as systems for querying databases that use a visual representation to depict the domain of interest and express related requests. VQSs provide both a language to express the queries in a visual format and a variety of functionalities to facilitate user-system interaction. As such, they are oriented toward a wide spectrum of users, especially novices who have limited computer expertise and generally ignore the inner structure of the accessed database. Information visualization, an increasingly important subdiscipline within the field of Human-Computer Interaction (HCI), focuses an visual mechanisms designed to communicate clearly to the user the structure of information and improve an the cost of accessing large data repositories. In printed form, information visualization has included the display of numerical data (e.g., bar charts, plot charts, pie charts), combinatorial relations (e.g., drawings of graphs), and geographic data (e.g., encoded maps). In addition to these "static" displays, computer-based systems, such as the Information Visualizer and Dynamic Queries, have coupled powerful visualization techniques (e.g., 3D, animation) with near real-time interactivity (i.e., the ability of the system to respond quickly to the user's direct manipulation commands). Information visualization is tightly combined with querying capabilities in some recent database-centered approaches. More opportunities for information visualization in a database environment may be found today in data mining and data warehousing applications, which typically access large data repositories. The enormous quantity of information sources an the World-Wide Web (WWW) available to users with diverse capabilities also calls for visualization techniques. In this article, we survey the main features and main proposals for visual query systems and touch upon the visualization of results mainly discussing traditional visualization forms. A discussion of modern database visualization techniques may be found elsewhere. Many related articles by Daniel Keim are available at http://www. informatik.uni-halle.de/dbs/publications.html.
  3. Thissen, F.: Screen-Design-Manual : Communicating Effectively Through Multimedia (2003) 0.05
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    Classification
    ST 253 Informatik / Monographien / Software und -entwicklung / Web-Programmierwerkzeuge (A-Z)
    Date
    22. 3.2008 14:29:25
    LCSH
    User interfaces (Computer systems)
    RVK
    ST 253 Informatik / Monographien / Software und -entwicklung / Web-Programmierwerkzeuge (A-Z)
    Subject
    User interfaces (Computer systems)
  4. Dushay, N.: Visualizing bibliographic metadata : a virtual (book) spine viewer (2004) 0.04
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    Abstract
    User interfaces for digital information discovery often require users to click around and read a lot of text in order to find the text they want to read-a process that is often frustrating and tedious. This is exacerbated because of the limited amount of text that can be displayed on a computer screen. To improve the user experience of computer mediated information discovery, information visualization techniques are applied to the digital library context, while retaining traditional information organization concepts. In this article, the "virtual (book) spine" and the virtual spine viewer are introduced. The virtual spine viewer is an application which allows users to visually explore large information spaces or collections while also allowing users to hone in on individual resources of interest. The virtual spine viewer introduced here is an alpha prototype, presented to promote discussion and further work. Information discovery changed radically with the introduction of computerized library access catalogs, the World Wide Web and its search engines, and online bookstores. Yet few instances of these technologies provide a user experience analogous to walking among well-organized, well-stocked bookshelves-which many people find useful as well as pleasurable. To put it another way, many of us have heard or voiced complaints about the paucity of "online browsing"-but what does this really mean? In traditional information spaces such as libraries, often we can move freely among the books and other resources. When we walk among organized, labeled bookshelves, we get a sense of the information space-we take in clues, perhaps unconsciously, as to the scope of the collection, the currency of resources, the frequency of their use, etc. We also enjoy unexpected discoveries such as finding an interesting resource because library staff deliberately located it near similar resources, or because it was miss-shelved, or because we saw it on a bookshelf on the way to the water fountain.
    When our experience of information discovery is mediated by a computer, we neither move ourselves nor the monitor. We have only the computer's monitor to view, and the keyboard and/or mouse to manipulate what is displayed there. Computer interfaces often reduce our ability to get a sense of the contents of a library: we don't perceive the scope of the library: its breadth, (the quantity of materials/information), its density (how full the shelves are, how thorough the collection is for individual topics), or the general audience for the materials (e.g., whether the materials are appropriate for middle school students, college professors, etc.). Additionally, many computer interfaces for information discovery require users to scroll through long lists, to click numerous navigational links and to read a lot of text to find the exact text they want to read. Text features of resources are almost always presented alphabetically, and the number of items in these alphabetical lists sometimes can be very long. Alphabetical ordering is certainly an improvement over no ordering, but it generally has no bearing on features with an inherent non-alphabetical ordering (e.g., dates of historical events), nor does it necessarily group similar items together. Alphabetical ordering of resources is analogous to one of the most familiar complaints about dictionaries: sometimes you need to know how to spell a word in order to look up its correct spelling in the dictionary. Some have used technology to replicate the appearance of physical libraries, presenting rooms of bookcases and shelves of book spines in virtual 3D environments. This approach presents a problem, as few book spines can be displayed legibly on a monitor screen. This article examines the role of book spines, call numbers, and other traditional organizational and information discovery concepts, and integrates this knowledge with information visualization techniques to show how computers and monitors can meet or exceed similar information discovery methods. The goal is to tap the unique potentials of current information visualization approaches in order to improve information discovery, offer new services, and most important of all, improve user satisfaction. We need to capitalize on what computers do well while bearing in mind their limitations. The intent is to design GUIs to optimize utility and provide a positive experience for the user.
  5. Large, J.A.; Beheshti, J.: Interface design, Web portals, and children (2005) 0.04
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    Abstract
    Children seek information in order to complete school projects on a wide variety of topics, as well as to support their various leisure activities. Such information can be found in print documents, but increasingly young people are turning to the Web to meet their information needs. In order to exploit this resource, however, children must be able to search or browse digital information through the intermediation of an interface. In particular, they must use Web-based portals that in most cases have been designed for adult users. Guidelines for interface design are not hard to find, but typically they also postulate adult rather than juvenile users. The authors discuss their own research work that has focused upon what young people themselves have to say about the design of portal interfaces. They conclude that specific interface design guidelines are required for young users rather than simply relying upon general design guidelines, and that in order to formulate such guidelines it is necessary to actively include the young people themselves in this process.
  6. Information visualization in data mining and knowledge discovery (2002) 0.03
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    Date
    23. 3.2008 19:10:22
    Footnote
    Rez. in: JASIST 54(2003) no.9, S.905-906 (C.A. Badurek): "Visual approaches for knowledge discovery in very large databases are a prime research need for information scientists focused an extracting meaningful information from the ever growing stores of data from a variety of domains, including business, the geosciences, and satellite and medical imagery. This work presents a summary of research efforts in the fields of data mining, knowledge discovery, and data visualization with the goal of aiding the integration of research approaches and techniques from these major fields. The editors, leading computer scientists from academia and industry, present a collection of 32 papers from contributors who are incorporating visualization and data mining techniques through academic research as well application development in industry and government agencies. Information Visualization focuses upon techniques to enhance the natural abilities of humans to visually understand data, in particular, large-scale data sets. It is primarily concerned with developing interactive graphical representations to enable users to more intuitively make sense of multidimensional data as part of the data exploration process. It includes research from computer science, psychology, human-computer interaction, statistics, and information science. Knowledge Discovery in Databases (KDD) most often refers to the process of mining databases for previously unknown patterns and trends in data. Data mining refers to the particular computational methods or algorithms used in this process. The data mining research field is most related to computational advances in database theory, artificial intelligence and machine learning. This work compiles research summaries from these main research areas in order to provide "a reference work containing the collection of thoughts and ideas of noted researchers from the fields of data mining and data visualization" (p. 8). It addresses these areas in three main sections: the first an data visualization, the second an KDD and model visualization, and the last an using visualization in the knowledge discovery process. The seven chapters of Part One focus upon methodologies and successful techniques from the field of Data Visualization. Hoffman and Grinstein (Chapter 2) give a particularly good overview of the field of data visualization and its potential application to data mining. An introduction to the terminology of data visualization, relation to perceptual and cognitive science, and discussion of the major visualization display techniques are presented. Discussion and illustration explain the usefulness and proper context of such data visualization techniques as scatter plots, 2D and 3D isosurfaces, glyphs, parallel coordinates, and radial coordinate visualizations. Remaining chapters present the need for standardization of visualization methods, discussion of user requirements in the development of tools, and examples of using information visualization in addressing research problems.
    In 13 chapters, Part Two provides an introduction to KDD, an overview of data mining techniques, and examples of the usefulness of data model visualizations. The importance of visualization throughout the KDD process is stressed in many of the chapters. In particular, the need for measures of visualization effectiveness, benchmarking for identifying best practices, and the use of standardized sample data sets is convincingly presented. Many of the important data mining approaches are discussed in this complementary context. Cluster and outlier detection, classification techniques, and rule discovery algorithms are presented as the basic techniques common to the KDD process. The potential effectiveness of using visualization in the data modeling process are illustrated in chapters focused an using visualization for helping users understand the KDD process, ask questions and form hypotheses about their data, and evaluate the accuracy and veracity of their results. The 11 chapters of Part Three provide an overview of the KDD process and successful approaches to integrating KDD, data mining, and visualization in complementary domains. Rhodes (Chapter 21) begins this section with an excellent overview of the relation between the KDD process and data mining techniques. He states that the "primary goals of data mining are to describe the existing data and to predict the behavior or characteristics of future data of the same type" (p. 281). These goals are met by data mining tasks such as classification, regression, clustering, summarization, dependency modeling, and change or deviation detection. Subsequent chapters demonstrate how visualization can aid users in the interactive process of knowledge discovery by graphically representing the results from these iterative tasks. Finally, examples of the usefulness of integrating visualization and data mining tools in the domain of business, imagery and text mining, and massive data sets are provided. This text concludes with a thorough and useful 17-page index and lengthy yet integrating 17-page summary of the academic and industrial backgrounds of the contributing authors. A 16-page set of color inserts provide a better representation of the visualizations discussed, and a URL provided suggests that readers may view all the book's figures in color on-line, although as of this submission date it only provides access to a summary of the book and its contents. The overall contribution of this work is its focus an bridging two distinct areas of research, making it a valuable addition to the Morgan Kaufmann Series in Database Management Systems. The editors of this text have met their main goal of providing the first textbook integrating knowledge discovery, data mining, and visualization. Although it contributes greatly to our under- standing of the development and current state of the field, a major weakness of this text is that there is no concluding chapter to discuss the contributions of the sum of these contributed papers or give direction to possible future areas of research. "Integration of expertise between two different disciplines is a difficult process of communication and reeducation. Integrating data mining and visualization is particularly complex because each of these fields in itself must draw an a wide range of research experience" (p. 300). Although this work contributes to the crossdisciplinary communication needed to advance visualization in KDD, a more formal call for an interdisciplinary research agenda in a concluding chapter would have provided a more satisfying conclusion to a very good introductory text.
    With contributors almost exclusively from the computer science field, the intended audience of this work is heavily slanted towards a computer science perspective. However, it is highly readable and provides introductory material that would be useful to information scientists from a variety of domains. Yet, much interesting work in information visualization from other fields could have been included giving the work more of an interdisciplinary perspective to complement their goals of integrating work in this area. Unfortunately, many of the application chapters are these, shallow, and lack complementary illustrations of visualization techniques or user interfaces used. However, they do provide insight into the many applications being developed in this rapidly expanding field. The authors have successfully put together a highly useful reference text for the data mining and information visualization communities. Those interested in a good introduction and overview of complementary research areas in these fields will be satisfied with this collection of papers. The focus upon integrating data visualization with data mining complements texts in each of these fields, such as Advances in Knowledge Discovery and Data Mining (Fayyad et al., MIT Press) and Readings in Information Visualization: Using Vision to Think (Card et. al., Morgan Kauffman). This unique work is a good starting point for future interaction between researchers in the fields of data visualization and data mining and makes a good accompaniment for a course focused an integrating these areas or to the main reference texts in these fields."
  7. Heo, M.; Hirtle, S.C.: ¬An empirical comparison of visualization tools to assist information retrieval on the Web (2001) 0.02
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    Abstract
    The reader of a hypertext document in a web environment, if maximum use of the document is to be obtained, must visualize the overall structure of the paths through the document as well as the document space. Graphic visualization displays of this space, produced to assist in navigation, are classified into four groups, and Heo and Hirtle compare three of these classes as to their effectiveness. Distortion displays expand regions of interest while relatively diminishing the detail of the remaining regions. This technique will show both local detail and global structure. Zoom techniques use a series of increasingly focused displays of smaller and smaller areas, and can reduce cogitative overload, but do not provide an easy movement to other parts of the total space. Expanding outline displays use a tree structure to allow movement through a hierarchy of documents, but if the organization has a wide horizontal structure, or is not particularly hierarchical in nature such display can break down. Three dimensional layouts, which are not evaluated here, place objects by location in three space, providing more information and freedom. However, the space must be represented in two dimensions resulting in difficulty in visually judging depth, size and positioning. Ten students were assigned to each of eight groups composed of viewers of the three techniques and an unassisted control group using either a large (583 selected pages) or a small (50 selected pages) web space. Sets of 10 questions, which were designed to elicit the use of a visualization tool, were provided for each space. Accuracy and time spent were extracted from a log file. Users views were also surveyed after completion. ANOVA shows significant differences in accuracy and time based upon the visualization tool in use. A Tukey test shows zoom accuracy to be significantly less than expanding outline and zoom time to be significantly greater than both the outline and control groups. Size significantly affected accuracy and time, but had no interaction with tool type. While the expanding tool class out performed zoom and distortion, its performance was not significantly different from the control group.
  8. IEEE symposium on information visualization 2003 : Seattle, Washington, October 19 - 21, 2003 ; InfoVis 2003. Proceedings (2003) 0.02
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    Issue
    Sponsored by IEEE Computer Society Technical Committee on Visualization and Graphics.
    LCSH
    Computer graphics / Congresses
    Computer vision / Congresses
    Subject
    Computer graphics / Congresses
    Computer vision / Congresses
  9. Zhu, B.; Chen, H.: Information visualization (2004) 0.02
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    Abstract
    Advanced technology has resulted in the generation of about one million terabytes of information every year. Ninety-reine percent of this is available in digital format (Keim, 2001). More information will be generated in the next three years than was created during all of previous human history (Keim, 2001). Collecting information is no longer a problem, but extracting value from information collections has become progressively more difficult. Various search engines have been developed to make it easier to locate information of interest, but these work well only for a person who has a specific goal and who understands what and how information is stored. This usually is not the Gase. Visualization was commonly thought of in terms of representing human mental processes (MacEachren, 1991; Miller, 1984). The concept is now associated with the amplification of these mental processes (Card, Mackinlay, & Shneiderman, 1999). Human eyes can process visual cues rapidly, whereas advanced information analysis techniques transform the computer into a powerful means of managing digitized information. Visualization offers a link between these two potent systems, the human eye and the computer (Gershon, Eick, & Card, 1998), helping to identify patterns and to extract insights from large amounts of information. The identification of patterns is important because it may lead to a scientific discovery, an interpretation of clues to solve a crime, the prediction of catastrophic weather, a successful financial investment, or a better understanding of human behavior in a computermediated environment. Visualization technology shows considerable promise for increasing the value of large-scale collections of information, as evidenced by several commercial applications of TreeMap (e.g., http://www.smartmoney.com) and Hyperbolic tree (e.g., http://www.inxight.com) to visualize large-scale hierarchical structures. Although the proliferation of visualization technologies dates from the 1990s where sophisticated hardware and software made increasingly faster generation of graphical objects possible, the role of visual aids in facilitating the construction of mental images has a long history. Visualization has been used to communicate ideas, to monitor trends implicit in data, and to explore large volumes of data for hypothesis generation. Imagine traveling to a strange place without a map, having to memorize physical and chemical properties of an element without Mendeleyev's periodic table, trying to understand the stock market without statistical diagrams, or browsing a collection of documents without interactive visual aids. A collection of information can lose its value simply because of the effort required for exhaustive exploration. Such frustrations can be overcome by visualization.
    Visualization can be classified as scientific visualization, software visualization, or information visualization. Although the data differ, the underlying techniques have much in common. They use the same elements (visual cues) and follow the same rules of combining visual cues to deliver patterns. They all involve understanding human perception (Encarnacao, Foley, Bryson, & Feiner, 1994) and require domain knowledge (Tufte, 1990). Because most decisions are based an unstructured information, such as text documents, Web pages, or e-mail messages, this chapter focuses an the visualization of unstructured textual documents. The chapter reviews information visualization techniques developed over the last decade and examines how they have been applied in different domains. The first section provides the background by describing visualization history and giving overviews of scientific, software, and information visualization as well as the perceptual aspects of visualization. The next section assesses important visualization techniques that convert abstract information into visual objects and facilitate navigation through displays an a computer screen. It also explores information analysis algorithms that can be applied to identify or extract salient visualizable structures from collections of information. Information visualization systems that integrate different types of technologies to address problems in different domains are then surveyed; and we move an to a survey and critique of visualization system evaluation studies. The chapter concludes with a summary and identification of future research directions.
  10. Munzner, T.: Interactive visualization of large graphs and networks (2000) 0.02
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    Abstract
    Many real-world domains can be represented as large node-link graphs: backbone Internet routers connect with 70,000 other hosts, mid-sized Web servers handle between 20,000 and 200,000 hyperlinked documents, and dictionaries contain millions of words defined in terms of each other. Computational manipulation of such large graphs is common, but previous tools for graph visualization have been limited to datasets of a few thousand nodes. Visual depictions of graphs and networks are external representations that exploit human visual processing to reduce the cognitive load of many tasks that require understanding of global or local structure. We assert that the two key advantages of computer-based systems for information visualization over traditional paper-based visual exposition are interactivity and scalability. We also argue that designing visualization software by taking the characteristics of a target user's task domain into account leads to systems that are more effective and scale to larger datasets than previous work. This thesis contains a detailed analysis of three specialized systems for the interactive exploration of large graphs, relating the intended tasks to the spatial layout and visual encoding choices. We present two novel algorithms for specialized layout and drawing that use quite different visual metaphors. The H3 system for visualizing the hyperlink structures of web sites scales to datasets of over 100,000 nodes by using a carefully chosen spanning tree as the layout backbone, 3D hyperbolic geometry for a Focus+Context view, and provides a fluid interactive experience through guaranteed frame rate drawing. The Constellation system features a highly specialized 2D layout intended to spatially encode domain-specific information for computational linguists checking the plausibility of a large semantic network created from dictionaries. The Planet Multicast system for displaying the tunnel topology of the Internet's multicast backbone provides a literal 3D geographic layout of arcs on a globe to help MBone maintainers find misconfigured long-distance tunnels. Each of these three systems provides a very different view of the graph structure, and we evaluate their efficacy for the intended task. We generalize these findings in our analysis of the importance of interactivity and specialization for graph visualization systems that are effective and scalable.
  11. Spero, S.: LCSH is to thesaurus as doorbell is to mammal : visualizing structural problems in the Library of Congress Subject Headings (2008) 0.01
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    Abstract
    The Library of Congress Subject Headings (LCSH) has been developed over the course of more than a century, predating the semantic web by some time. Until the 1986, the only concept-toconcept relationship available was an undifferentiated "See Also" reference, which was used for both associative (RT) and hierarchical (BT/NT) connections. In that year, in preparation for the first release of the headings in machine readable MARC Authorities form, an attempt was made to automatically convert these "See Also" links into the standardized thesaural relations. Unfortunately, the rule used to determine the type of reference to generate relied on the presence of symmetric links to detect associatively related terms; "See Also" references that were only present in one of the related terms were assumed to be hierarchical. This left the process vulnerable to inconsistent use of references in the pre-conversion data, with a marked bias towards promoting relationships to hierarchical status. The Library of Congress was aware that the results of the conversion contained many inconsistencies, and intended to validate and correct the results over the course of time. Unfortunately, twenty years later, less than 40% of the converted records have been evaluated. The converted records, being the earliest encountered during the Library's cataloging activities, represent the most basic concepts within LCSH; errors in the syndetic structure for these records affect far more subordinate concepts than those nearer the periphery. Worse, a policy of patterning new headings after pre-existing ones leads to structural errors arising from the conversion process being replicated in these newer headings, perpetuating and exacerbating the errors. As the LCSH prepares for its second great conversion, from MARC to SKOS, it is critical to address these structural problems. As part of the work on converting the headings into SKOS, I have experimented with different visualizations of the tangled web of broader terms embedded in LCSH. This poster illustrates several of these renderings, shows how they can help users to judge which relationships might not be correct, and shows just exactly how Doorbells and Mammals are related.
    Source
    Metadata for semantic and social applications : proceedings of the International Conference on Dublin Core and Metadata Applications, Berlin, 22 - 26 September 2008, DC 2008: Berlin, Germany / ed. by Jane Greenberg and Wolfgang Klas
  12. Zhang, J.; Mostafa, J.; Tripathy, H.: Information retrieval by semantic analysis and visualization of the concept space of D-Lib® magazine (2002) 0.01
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    Abstract
    In this article we present a method for retrieving documents from a digital library through a visual interface based on automatically generated concepts. We used a vocabulary generation algorithm to generate a set of concepts for the digital library and a technique called the max-min distance technique to cluster them. Additionally, the concepts were visualized in a spring embedding graph layout to depict the semantic relationship among them. The resulting graph layout serves as an aid to users for retrieving documents. An online archive containing the contents of D-Lib Magazine from July 1995 to May 2002 was used to test the utility of an implemented retrieval and visualization system. We believe that the method developed and tested can be applied to many different domains to help users get a better understanding of online document collections and to minimize users' cognitive load during execution of search tasks. Over the past few years, the volume of information available through the World Wide Web has been expanding exponentially. Never has so much information been so readily available and shared among so many people. Unfortunately, the unstructured nature and huge volume of information accessible over networks have made it hard for users to sift through and find relevant information. To deal with this problem, information retrieval (IR) techniques have gained more intensive attention from both industrial and academic researchers. Numerous IR techniques have been developed to help deal with the information overload problem. These techniques concentrate on mathematical models and algorithms for retrieval. Popular IR models such as the Boolean model, the vector-space model, the probabilistic model and their variants are well established.
  13. Hall, P.: Disorderly reasoning in information design (2009) 0.01
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    Abstract
    The importance of information visualization as a means of transforming data into visual, understandable form is now embraced across university campuses and research institutes world-wide. Yet, the role of designers in this field of activity is often overlooked by the dominant scientific and technological interests in data visualization, and a corporate culture reliant on off-the-shelf visualization tools. This article is an attempt to describe the value of design thinking in information visualization with reference to Horst Rittel's ([1988]) definition of disorderly reasoning, and to frame design as a critical act of translating between scientific, technical, and aesthetic interests.
  14. Hoeber, O.; Yang, X.D.: HotMap : supporting visual exploration of Web search results (2009) 0.01
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    Abstract
    Although information retrieval techniques used by Web search engines have improved substantially over the years, the results of Web searches have continued to be represented in simple list-based formats. Although the list-based representation makes it easy to evaluate a single document for relevance, it does not support the users in the broader tasks of manipulating or exploring the search results as they attempt to find a collection of relevant documents. HotMap is a meta-search system that provides a compact visual representation of Web search results at two levels of detail, and it supports interactive exploration via nested sorting of Web search results based on query term frequencies. An evaluation of the search results for a set of vague queries has shown that the re-sorted search results can provide a higher portion of relevant documents among the top search results. User studies show an increase in speed and effectiveness and a reduction in missed documents when comparing HotMap to the list-based representation used by Google. Subjective measures were positive, and users showed a preference for the HotMap interface. These results provide evidence for the utility of next-generation Web search results interfaces that promote interactive search results exploration.
  15. Koch, T.; Golub, K.; Ardö, A.: Users browsing behaviour in a DDC-based Web service : a log analysis (2006) 0.01
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    Abstract
    This study explores the navigation behaviour of all users of a large web service, Renardus, using web log analysis. Renardus provides integrated searching and browsing access to quality-controlled web resources from major individual subject gateway services. The main navigation feature is subject browsing through the Dewey Decimal Classification (DDC) based on mapping of classes of resources from the distributed gateways to the DDC structure. Among the more surprising results are the hugely dominant share of browsing activities, the good use of browsing support features like the graphical fish-eye overviews, rather long and varied navigation sequences, as well as extensive hierarchical directory-style browsing through the large DDC system.
  16. Barton, P.: ¬A missed opportunity : why the benefits of information visualisation seem still out of sight (2005) 0.01
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    Abstract
    This paper aims to identify what information visualisation is and how in conjunction with the computer it can be used as a tool to expand understanding. It also seeks to explain how information visualisation has been fundamental to the development of the computer from its very early days to Apple's launch of the now ubiquitous W.I.M.P (Windows, Icon, Menu, Program) graphical user interface in 1984. An attempt is also made to question why after many years of progress and development though the late 1960s and 1970s, very little has changed in the way we interact with the data on our computers since the watershed of the Macintosh and in conclusion where the future of information visualisation may lie.
  17. Pfeffer, M.; Eckert, K.; Stuckenschmidt, H.: Visual analysis of classification systems and library collections (2008) 0.01
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    Series
    Lecture notes in computer science ; 5173
  18. Maaten, L. van den; Hinton, G.: Visualizing data using t-SNE (2008) 0.01
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    Abstract
    We present a new technique called "t-SNE" that visualizes high-dimensional data by giving each datapoint a location in a two or three-dimensional map. The technique is a variation of Stochastic Neighbor Embedding (Hinton and Roweis, 2002) that is much easier to optimize, and produces significantly better visualizations by reducing the tendency to crowd points together in the center of the map. t-SNE is better than existing techniques at creating a single map that reveals structure at many different scales. This is particularly important for high-dimensional data that lie on several different, but related, low-dimensional manifolds, such as images of objects from multiple classes seen from multiple viewpoints. For visualizing the structure of very large data sets, we show how t-SNE can use random walks on neighborhood graphs to allow the implicit structure of all of the data to influence the way in which a subset of the data is displayed. We illustrate the performance of t-SNE on a wide variety of data sets and compare it with many other non-parametric visualization techniques, including Sammon mapping, Isomap, and Locally Linear Embedding. The visualizations produced by t-SNE are significantly better than those produced by the other techniques on almost all of the data sets.
  19. Ross, A.: Screen-based information design : Eforms (2000) 0.01
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    Abstract
    The study surveys and delineates the processes involved in screen-based information design. This is specifically in relation to the creation of electronic forms and from this offers a guide to their production. The study also examines the design and technological issues associated with the transfer, or translation, of the printed form to the computer screen. How an Eform might be made more visually engaging without detracting from the information relevant to the form's navigation and completion. Also, the interaction between technology and (document) structure where technology can eliminate or reduce traditional structural problems through the application of non-linear strategies. It reviews the potential solutions of incorporating improved functionality through interactivity.
  20. Lin, X.; Bui, Y.: Information visualization (2009) 0.01
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    Abstract
    The goal of information visualization (IV) is to amplify human cognition through computer-generated, interactive, and visual data representation. By combining the computational power with human perceptional and associative capabilities, IV will make it easier for users to navigate through large amounts of information, discover patterns or hidden structures of the information, and understand semantics of the information space. This entry reviews the history and background of IV and discusses its basic principles with pointers to relevant resources. The entry also summarizes major IV techniques and toolkits and shows various examples of IV applications.

Types

  • a 20
  • el 7
  • m 6
  • s 2
  • b 1
  • x 1
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