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  1. Maturana, H.: Was ist erkennen? : Mit einem Essay zur Einführung von Rudolf zur Lippe (1994) 0.01
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    Date
    22. 7.2000 18:38:10
  2. Calvin, W.H.: ¬Der Sprache des Gehirns : Wie in unserem Bewußtsein Gedanken entstehen (2002) 0.01
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    Date
    11.11.2002 14:30:22
  3. Otto, P.; Sonntag, P.: Wege in die Informationsgesellschaft : Steuerungsprobleme in Wirtschaft und Politik (1985) 0.01
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  4. Kopf-Arbeit : Gehirnfunktionen und kognitive Leistungen (1996) 0.01
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    Date
    22. 7.2000 18:57:22
  5. Calvin, W.H.: ¬Die Symphonie des Denkens : wie aus Neuronen Bewußtsein entsteht (1993) 0.01
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    Date
    22. 7.2000 18:59:52
  6. Crowe, M.; Beeby, R.; Gammack, J.: Constructing systems and information : a process view (1996) 0.01
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    Date
    25.12.2001 13:22:30
  7. Meadows, J.: Understanding information (2001) 0.01
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    Date
    15. 6.2002 19:22:01
  8. Feustel, R: "Am Anfang war die Information" : Digitalisierung als Religion (2018) 0.01
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    Date
    1. 1.2019 11:22:34
  9. Burnett, R.: How images think (2004) 0.01
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    Footnote
    Rez. in: JASIST 56(2005) no.10, S.1126-1128 (P.K. Nayar): "How Images Think is an exercise both in philosophical meditation and critical theorizing about media, images, affects, and cognition. Burnett combines the insights of neuroscience with theories of cognition and the computer sciences. He argues that contemporary metaphors - biological or mechanical - about either cognition, images, or computer intelligence severely limit our understanding of the image. He suggests in his introduction that "image" refers to the "complex set of interactions that constitute everyday life in image-worlds" (p. xviii). For Burnett the fact that increasing amounts of intelligence are being programmed into technologies and devices that use images as their main form of interaction and communication-computers, for instance-suggests that images are interfaces, structuring interaction, people, and the environment they share. New technologies are not simply extensions of human abilities and needs-they literally enlarge cultural and social preconceptions of the relationship between body and mind. The flow of information today is part of a continuum, with exceptional events standing as punctuation marks. This flow connects a variety of sources, some of which are continuous - available 24 hours - or "live" and radically alters issues of memory and history. Television and the Internet, notes Burnett, are not simply a simulated world-they are the world, and the distinctions between "natural" and "non-natural" have disappeared. Increasingly, we immerse ourselves in the image, as if we are there. We rarely become conscious of the fact that we are watching images of events-for all perceptioe, cognitive, and interpretive purposes, the image is the event for us. The proximity and distance of viewer from/with the viewed has altered so significantly that the screen is us. However, this is not to suggest that we are simply passive consumers of images. As Burnett points out, painstakingly, issues of creativity are involved in the process of visualization-viewwes generate what they see in the images. This involves the historical moment of viewing-such as viewing images of the WTC bombings-and the act of re-imagining. As Burnett puts it, "the questions about what is pictured and what is real have to do with vantage points [of the viewer] and not necessarily what is in the image" (p. 26). In his second chapter Burnett moves an to a discussion of "imagescapes." Analyzing the analogue-digital programming of images, Burnett uses the concept of "reverie" to describe the viewing experience. The reverie is a "giving in" to the viewing experience, a "state" in which conscious ("I am sitting down an this sofa to watch TV") and unconscious (pleasure, pain, anxiety) processes interact. Meaning emerges in the not-always easy or "clean" process of hybridization. This "enhances" the thinking process beyond the boundaries of either image or subject. Hybridization is the space of intelligence, exchange, and communication.
    Moving an to virtual images, Burnett posits the existence of "microcultures": places where people take control of the means of creation and production in order to makes sense of their social and cultural experiences. Driven by the need for community, such microcultures generate specific images as part of a cultural movement (Burnett in fact argues that microcultures make it possible for a "small cinema of twenty-five seats to become part of a cultural movement" [p. 63]), where the process of visualization-which involves an awareness of the historical moment - is central to the info-world and imagescapes presented. The computer becomms an archive, a history. The challenge is not only of preserving information, but also of extracting information. Visualization increasingly involves this process of picking a "vantage point" in order to selectively assimilate the information. In virtual reality systems, and in the digital age in general, the distance between what is being pictured and what is experienced is overcome. Images used to be treated as opaque or transparent films among experience, perception, and thought. But, now, images are taken to another level, where the viewer is immersed in the image-experience. Burnett argues-though this is hardly a fresh insight-that "interactivity is only possible when images are the raw material used by participants to change if not transform the purpose of their viewing experience" (p. 90). He suggests that a work of art, "does not start its life as an image ... it gains the status of image when it is placed into a context of viewing and visualization" (p. 90). With simulations and cyberspace the viewing experience has been changed utterly. Burnett defines simulation as "mapping different realities into images that have an environmental, cultural, and social form" (p. 95). However, the emphasis in Burnett is significant-he suggests that interactivity is not achieved through effects, but as a result of experiences attached to stories. Narrative is not merely the effect of technology-it is as much about awareness as it is about Fantasy. Heightened awareness, which is popular culture's aim at all times, and now available through head-mounted displays (HMD), also involves human emotions and the subtleties of human intuition.
    The sixth chapter looks at this interfacing of humans and machines and begins with a series of questions. The crucial one, to my mind, is this: "Does the distinction between humans and technology contribute to a lack of understanding of the continuous interrelationship and interdependence that exists between humans and all of their creations?" (p. 125) Burnett suggests that to use biological or mechanical views of the computer/mind (the computer as an input/output device) Limits our understanding of the ways in which we interact with machines. He thus points to the role of language, the conversations (including the one we held with machines when we were children) that seem to suggest a wholly different kind of relationship. Peer-to-peer communication (P2P), which is arguably the most widely used exchange mode of images today, is the subject of chapter seven. The issue here is whether P2P affects community building or community destruction. Burnett argues that the trope of community can be used to explore the flow of historical events that make up a continuum-from 17th-century letter writing to e-mail. In the new media-and Burnett uses the example of popular music which can be sampled, and reedited to create new compositions - the interpretive space is more flexible. Private networks can be set up, and the process of information retrieval (about which Burnett has already expended considerable space in the early chapters) involves a lot more of visualization. P2P networks, as Burnett points out, are about information management. They are about the harmony between machines and humans, and constitute a new ecology of communications. Turning to computer games, Burnett looks at the processes of interaction, experience, and reconstruction in simulated artificial life worlds, animations, and video images. For Burnett (like Andrew Darley, 2000 and Richard Doyle, 2003) the interactivity of the new media games suggests a greater degree of engagement with imageworlds. Today many facets of looking, listening, and gazing can be turned into aesthetic forms with the new media. Digital technology literally reanimates the world, as Burnett demonstrates in bis concluding chapter. Burnett concludes that images no longer simply represent the world-they shape our very interaction with it; they become the foundation for our understanding the spaces, places, and historical moments that we inhabit. Burnett concludes his book with the suggestion that intelligence is now a distributed phenomenon (here closely paralleling Katherine Hayles' argument that subjectivity is dispersed through the cybernetic circuit, 1999). There is no one center of information or knowledge. Intersections of human creativity, work, and connectivity "spread" (Burnett's term) "intelligence through the use of mediated devices and images, as well as sounds" (p. 221).
    Burnett's work is a useful basic primer an the new media. One of the chief attractions here is his clear language, devoid of the jargon of either computer sciences or advanced critical theory. This makes How Images Think an accessible introduction to digital cultures. Burnett explores the impact of the new technologies an not just image-making but an image-effects, and the ways in which images constitute our ecologies of identity, communication, and subject-hood. While some of the sections seem a little too basic (especially where he speaks about the ways in which we constitute an object as an object of art, see above), especially in the wake of reception theory, it still remains a starting point for those interested in cultural studies of the new media. The Gase Burnett makes out for the transformation of the ways in which we look at images has been strengthened by his attention to the history of this transformation-from photography through television and cinema and now to immersive virtual reality systems. Joseph Koemer (2004) has pointed out that the iconoclasm of early modern Europe actually demonstrates how idolatory was integral to the image-breakers' core belief. As Koerner puts it, "images never go away ... they persist and function by being perpetually destroyed" (p. 12). Burnett, likewise, argues that images in new media are reformed to suit new contexts of meaning-production-even when they appear to be destroyed. Images are recast, and the degree of their realism (or fantasy) heightened or diminished-but they do not "go away." Images do think, but-if I can parse Burnett's entire work-they think with, through, and in human intelligence, emotions, and intuitions. Images are uncanny-they are both us and not-us, ours and not-ours. There is, surprisingly, one factual error. Burnett claims that Myron Kreuger pioneered the term "virtual reality." To the best of my knowledge, it was Jaron Lanier who did so (see Featherstone & Burrows, 1998 [1995], p. 5)."
  10. Hjoerland, B.: Information seeking and subject representation : an activity-theoretical approach to information science (1997) 0.01
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    Footnote
    Rez. in: nfd 49(1998) H.1, S.59-60 (G. Wersig), Erwiderung des Autors darauf in nfd: 49(1998) H.2, S.122-126; JASIS 49(1998) no.11, S.1043 (C. Chen); College and research libraries 59(1998) no.3, S.287-288 (P. Wilson)
  11. Watzlawick, P.: Wie wirklich ist die Wirklichkeit? : Wahn, Täuschung, Verstehen (1976) 0.01
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  12. Oeser, E.; Seitelberger, F.: Gehirn, Bewußtsein und Erkenntnis (1995) 0.01
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    Date
    22. 7.2000 19:02:20
  13. Spitzer, K.L.; Eisenberg, M.B.; Lowe, C.A.: Information literacy : essential skills for the information age (2004) 0.01
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    Footnote
    Rez. in: JASIST 56(2005) no.9, S.1008-1009 (D.E. Agosto): "This second edition of Information Literacy: Essential Skills for the Information Age remains true to the first edition (published in 1998). The main changes involved the updating of educational standards discussed in the text, as well as the updating of the term history. Overall, this book serves as a detailed definition of the concept of information literacy and focuses heavily an presenting and discussing related state and national educational standards and policies. It is divided into 10 chapters, many of which contain examples of U.S. and international information literacy programs in a variety of educational settings. Chapter one offers a detailed definition of information literacy, as well as tracing the deviation of the term. The term was first introduced in 1974 by Paul Zurkowski in a proposal to the national Commission an Libraries and Information Science. Fifteen years later a special ALA committee derived the now generally accepted definition: "To be information literate requires a new set of skills. These include how to locate and use information needed for problem-solving and decision-making efficiently and effectively" (American Library Association, 1989, p. 11). Definitions for a number of related concepts are also offered, including definitions for visual literacy, media literacy, computer literacy, digital literacy, and network literacy. Although the authors do define these different subtypes of information literacy, they sidestep the argument over the definition of the more general term literacy, consequently avoiding the controversy over national and world illiteracy rates. Regardless of the actual rate of U.S. literacy (which varies radically with each different definition of "literacy"), basic literacy, i.e., basic reading and writing skills, still presents a formidable educational goal in the U.S. In fact, More than 5 million high-schoolers do not read well enough to understand their textbooks or other material written for their grade level. According to the National Assessment of Educational Progress, 26% of these students cannot read material many of us world deem essential for daily living, such as road signs, newspapers, and bus schedules. (Hock & Deshler, 2003, p. 27)
    Students need to use the whole range of information literacy skills to identify needed information, evaluate and analyze information, and use information for critical thinking and problem solving" (p. 81). Chapters six and seven address K-12 education and information literacy. The authors outline the restructuring necessary to make information literacy a basic part of the curriculum and emphasize resourcebased learning as crucial in teaching information literacy. The authors also discuss the implications of the 2001 No Child Left Behind Act to the teaching of information literacy in primary and secondary schools. Again they avoid controversy, this time by omitting analysis of the success or failure of the Act in promoting the teaching and learning of information literacy. Instead, these chapters provide a number of examples of information literacy programs in K-12 educational settings within the US. Examples range from information literacy guidelines developed by the California Technology Assistance Project to a discussion of home schoolers and information literacy. Throughout the 1990s, the information literacy movement began to filter up to higher education. Chapter eight discusses related standards and presents a number of examples of college-level information literacy programs, including programs at the University of Massachusetts, Kent State University, and Washington State University. Chapter nine deals with technology and information literacy. It tocuses an the teaching of technology use as process teaching and an the importance of context in technology education.
    Lastly, chapter 10 considers possible future directions of the information literacy movement. The authors conclude "Our ability to be information literate depends an our willingness to be lifelong learners as we are challenged to master new, and as yet unknown, technologies that will surely alter the landscape of information in the future" (p. 177). Following the book's 10 chapters are a number of appendices that present information literacy standards and definitions, a timeline of the evolution of the information literacy movement, and a number of related bibliographies. Lead author Eisenberg is perhaps best known as the co-creator, with Bob Berkowitz, of the Big 6, an information literacy model. The model includes six components: Task Definition, Information Seeking Strategies, Location and Access, Use of Information, Synthesis, and Evaluation (Eisenberg, 2003). Throughout the book, Eisenberg and his co-authors show how the Big 6 model can be used to teach information literacy. For example, in chapter nine, "Technology and Information Literacy," they lay out each of the six model components, providing specific technological skills benchmarks for each, such as "Know the roles and computer expertise of the people working in the school library media center and elsewhere who might provide information or assistance" under step 3, "Location and Access" (p. 160). The many detailed descriptions of information literacy policies and programs that appear throughout the book make it most useful for educators, administrators, and policy makers involved in the teaching, planning, and development of information literacy programs, standards, and policies. Overall, this newly revised volume stands as one of the most comprehensive single available sources from which to begin a detailed investigation of the concept of information literacy."
  14. Allo, P.; Baumgaertner, B.; D'Alfonso, S.; Fresco, N.; Gobbo, F.; Grubaugh, C.; Iliadis, A.; Illari, P.; Kerr, E.; Primiero, G.; Russo, F.; Schulz, C.; Taddeo, M.; Turilli, M.; Vakarelov, O.; Zenil, H.: ¬The philosophy of information : an introduction (2013) 0.01
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    Content
    Vgl. auch unter: http://www.socphilinfo.org/teaching/book-pi-intro: "This book serves as the main reference for an undergraduate course on Philosophy of Information. The book is written to be accessible to the typical undergraduate student of Philosophy and does not require propaedeutic courses in Logic, Epistemology or Ethics. Each chapter includes a rich collection of references for the student interested in furthering her understanding of the topics reviewed in the book. The book covers all the main topics of the Philosophy of Information and it should be considered an overview and not a comprehensive, in-depth analysis of a philosophical area. As a consequence, 'The Philosophy of Information: a Simple Introduction' does not contain research material as it is not aimed at graduate students or researchers. The book is available for free in multiple formats and it is updated every twelve months by the team of the p Research Network: Patrick Allo, Bert Baumgaertner, Anthony Beavers, Simon D'Alfonso, Penny Driscoll, Luciano Floridi, Nir Fresco, Carson Grubaugh, Phyllis Illari, Eric Kerr, Giuseppe Primiero, Federica Russo, Christoph Schulz, Mariarosaria Taddeo, Matteo Turilli, Orlin Vakarelov. (*) The version for 2013 is now available as a pdf. The content of this version will soon be integrated in the redesign of the teaching-section. The beta-version from last year will provisionally remain accessible through the Table of Content on this page."
  15. Miller, P.: Theorien der Entwicklungspsychologie (1993) 0.01
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  16. Wissensprozesse in der Netzwerkgesellschaft (2005) 0.01
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    Editor
    Gendolla, P.
  17. Curcio, R.: ¬Das virtuelle Reich : die Kolonialisierung der Phantasie und die soziale Kontrolle (2017) 0.01
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    Date
    18. 9.2018 12:57:22
  18. Unterwegs zur Wissensgesellschaft : Grundlagen - Trends - Probleme (2000) 0.01
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    Content
    Enthält die Beiträge: Signale - Daten - Information: Wissen: Grundlagen: HUBIG, C.: Was leistet eine Grundlagendiskussion?; POSER, H.: Zwischen Information und Erkenntnis; JANICH P.: Informationsbegriffe im Spannungsfeld mathematisch-naturwissenschaftlicher und kulturwissenschaftlicher Disziplinen; RADERMACHER, F.J.: Wissensmanagement in Superorganismen; ZIMMERLI, W.C.: Vom Unterschied, der einen Unterschied macht - Information, Netzwerkdenken und Mensch-Maschine-Tandem. - Informatisierung des Wirtschaftens und politischer Partizipation: HUBIG, C. u. W. FRICKE: Zwischen Optimierung und Strukturwandel - Chancen und Risiken der Informatisierung sozialer Beziehungen in Wirtschaft und Politik; HEIDENREICH, M.: Die Organisation der Wissensgesellschaft; REICHWALD, R. u. M. HERMANN: Ddie Auflösung von Unternehmensstrukturen angesichts von Informatisierung; GLIßMANN, W.: Die neue Selbständigkeit in der Arbeit; WESTKÄMPER, E.: Wechsel der Paradigmen durch Anwendung technischer Intellugenz in der industriellen Produktion; BECKER, J.: Globalisierung und Informatisierung; KUBICEK, H. u. M. HAGEN: Gesellschaftliche Voraussetzungen für die informationstechnische Unterstützung politischer Beteiligungen - Informatisierung des Lernens und der Kommunikation: HENNING, K. u.a.: Virtuelle (Hoch-)Schule, Weiterbildung und lebenslanges Lernen im spannungsfeld zwischen Rationalisierung und lebensweltlicher Erfahrung; HUBIG, C.: Kompetenz als Lernziel - Kommunikation als Mittel im Lichte der Informatisierung; TAUSS, J.: Informatisierung des Lernens; DOLEZAL, U.: Vernetztes kooperatives Lernen- Eine bildungspolitische Herausforderung; REITH, S.: Datenbank für das persönliche Informationsmanagement; ELZ, W.: Einsatz einer interaktiven Lernplattform im Personalmanagement (PM) der Deutschen Telekom AG (DT AG); WESTERWICK, A.: Quintus - Eine multimediale Lernsoftware für die spanende Fertigung; OERTEL, R.: Kooperative Strukturen für die Wissensgesellschaft - Perspektiven des Projektes "Service-Netzwerke für Aus- und Weiterbildungsprozesse" (SENEKA); RIEDEL, M.: Entwicklung von Strukturen zum regionalen Wissensmanagement. - Nachhaltigkeit des Wissens: KORNWACHS, K.: Wissen wir, was wir wissen werden? OTT, K.: Läßt sich das Nachhaltigkeitskonzept auf Wissen anwenden?; BERNDES, S.: Zukunft des Wissens - Ethische Normen der Wissensauswahl und Weitergabe; LUHN, G.: Die riskierte Vernunft: Technisches Handeln und Wissen im Kontext einer Inversen Semantik; ULRICH, O.: Welches Wissen bruacht die Zukunft? Oder: Wie Kunst der Wissenschaft neue Perspektiven des Wissens öffnen kann; GRUPP, H.: Was wir über das Wissen wissen - Indikatoren der Wissenswirtschaft
  19. Janich, P.: Was ist Information? : Kritik einer Legende (2006) 0.01
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  20. Pirolli, P.: Information foraging theory : adaptive interaction with information (2007) 0.01
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