Search (11 results, page 1 of 1)

  • × author_ss:"Lee, J.H."
  • × year_i:[2010 TO 2020}
  1. Lee, J.H.; Price, R.: User experience with commercial music services : an empirical exploration (2016) 0.02
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    Date
    17. 3.2016 19:22:15
    Source
    Journal of the Association for Information Science and Technology. 67(2016) no.4, S.800-811
  2. Cho, H.; Donovan, A.; Lee, J.H.: Art in an algorithm : a taxonomy for describing video game visual styles (2018) 0.02
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    Abstract
    The discovery and retrieval of video games in library and information systems is, by and large, dependent on a limited set of descriptive metadata. Noticeably missing from this metadata are classifications of visual style-despite the overwhelmingly visual nature of most video games and the interest in visual style among video game users. One explanation for this paucity is the difficulty in eliciting consistent judgements about visual style, likely due to subjective interpretations of terminology and a lack of demonstrable testing for coinciding judgements. This study presents a taxonomy of video game visual styles constructed from the findings of a 22-participant cataloging user study of visual styles. A detailed description of the study, and its value and shortcomings, are presented along with reflections about the challenges of cultivating consensus about visual style in video games. The high degree of overall agreement in the user study demonstrates the potential value of a descriptor like visual style and the use of a cataloging study in developing visual style taxonomies. The resulting visual style taxonomy, the methods and analysis described herein may help improve the organization and retrieval of video games and possibly other visual materials like graphic designs, illustrations, and animations.
    Source
    Journal of the Association for Information Science and Technology. 69(2018) no.5, S.633-646
  3. Lee, J.H.; Cho, H.; Kim, Y.-S.: Users' music information needs and behaviors : design implications for music information retrieval systems (2016) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 67(2016) no.6, S.1301-1330
  4. Jett, J.; Sacchi, S.; Lee, J.H.; Clarke, R.I.: ¬A conceptual model for video games and interactive media (2016) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 67(2016) no.3, S.505-517
  5. Welhouse, Z.; Lee, J.H.; Bancroft, J.: "What am I fighting for?" : creating a controlled vocabulary for video game plot metadata (2015) 0.00
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    Source
    Cataloging and classification quarterly. 53(2015) no.2, S.157-189
  6. Hu, X.; Lee, J.H.; Bainbridge, D.; Choi, K.; Organisciak, P.; Downie, J.S.: ¬The MIREX grand challenge : a framework of holistic user-experience evaluation in music information retrieval (2017) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 68(2017) no.1, S.97-112
  7. Cho, H.; Disher, T.; Lee, W.-C.; Keating, S.A.; Lee, J.H.: Facet analysis of anime genres : the challenges of defining genre information for popular cultural objects (2018) 0.00
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    Source
    Knowledge organization. 45(2018) no.6, S.484-499
  8. Lee, J.H.: Analysis of user needs and information features in natural language queries seeking music information (2010) 0.00
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    Source
    Journal of the American Society for Information Science and Technology. 61(2010) no.5, S.1025-1045
  9. Lee, J.H.; Clarke, R.I.; Perti, A.: Empirical evaluation of metadata for video games and interactive media (2015) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 66(2015) no.12, S.2609-2625
  10. Lee, J.H.; Wishkoski, R.; Aase, L.; Meas, P.; Hubbles, C.: Understanding users of cloud music services : selection factors, management and access behavior, and perceptions (2017) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 68(2017) no.5, S.1186-1200
  11. Branch, F.; Arias, T.; Kennah, J.; Phillips, R.; Windleharth, T.; Lee, J.H.: Representing transmedia fictional worlds through ontology (2017) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 68(2017) no.12, S.2771-2782