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  • × theme_ss:"Visualisierung"
  1. Wu, K.-C.; Hsieh, T.-Y.: Affective choosing of clustering and categorization representations in e-book interfaces (2016) 0.05
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    Abstract
    Purpose - The purpose of this paper is to investigate user experiences with a touch-wall interface featuring both clustering and categorization representations of available e-books in a public library to understand human information interactions under work-focused and recreational contexts. Design/methodology/approach - Researchers collected questionnaires from 251 New Taipei City Library visitors who used the touch-wall interface to search for new titles. The authors applied structural equation modelling to examine relationships among hedonic/utilitarian needs, clustering and categorization representations, perceived ease of use (EU) and the extent to which users experienced anxiety and uncertainty (AU) while interacting with the interface. Findings - Utilitarian users who have an explicit idea of what they intend to find tend to prefer the categorization interface. A hedonic-oriented user tends to prefer clustering interfaces. Users reported EU regardless of which interface they engaged with. Results revealed that use of the clustering interface had a negative correlation with AU. Users that seek to satisfy utilitarian needs tended to emphasize the importance of perceived EU, whilst pleasure-seeking users were a little more tolerant of anxiety or uncertainty. Originality/value - The Online Public Access Catalogue (OPAC) encourages library visitors to borrow digital books through the implementation of an information visualization system. This situation poses an opportunity to validate uses and gratification theory. People with hedonic/utilitarian needs displayed different risk-control attitudes and affected uncertainty using the interface. Knowledge about user interaction with such interfaces is vital when launching the development of a new OPAC.
    Date
    20. 1.2015 18:30:22
  2. Burnett, R.: How images think (2004) 0.04
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    Footnote
    Rez. in: JASIST 56(2005) no.10, S.1126-1128 (P.K. Nayar): "How Images Think is an exercise both in philosophical meditation and critical theorizing about media, images, affects, and cognition. Burnett combines the insights of neuroscience with theories of cognition and the computer sciences. He argues that contemporary metaphors - biological or mechanical - about either cognition, images, or computer intelligence severely limit our understanding of the image. He suggests in his introduction that "image" refers to the "complex set of interactions that constitute everyday life in image-worlds" (p. xviii). For Burnett the fact that increasing amounts of intelligence are being programmed into technologies and devices that use images as their main form of interaction and communication-computers, for instance-suggests that images are interfaces, structuring interaction, people, and the environment they share. New technologies are not simply extensions of human abilities and needs-they literally enlarge cultural and social preconceptions of the relationship between body and mind. The flow of information today is part of a continuum, with exceptional events standing as punctuation marks. This flow connects a variety of sources, some of which are continuous - available 24 hours - or "live" and radically alters issues of memory and history. Television and the Internet, notes Burnett, are not simply a simulated world-they are the world, and the distinctions between "natural" and "non-natural" have disappeared. Increasingly, we immerse ourselves in the image, as if we are there. We rarely become conscious of the fact that we are watching images of events-for all perceptioe, cognitive, and interpretive purposes, the image is the event for us. The proximity and distance of viewer from/with the viewed has altered so significantly that the screen is us. However, this is not to suggest that we are simply passive consumers of images. As Burnett points out, painstakingly, issues of creativity are involved in the process of visualization-viewwes generate what they see in the images. This involves the historical moment of viewing-such as viewing images of the WTC bombings-and the act of re-imagining. As Burnett puts it, "the questions about what is pictured and what is real have to do with vantage points [of the viewer] and not necessarily what is in the image" (p. 26). In his second chapter Burnett moves an to a discussion of "imagescapes." Analyzing the analogue-digital programming of images, Burnett uses the concept of "reverie" to describe the viewing experience. The reverie is a "giving in" to the viewing experience, a "state" in which conscious ("I am sitting down an this sofa to watch TV") and unconscious (pleasure, pain, anxiety) processes interact. Meaning emerges in the not-always easy or "clean" process of hybridization. This "enhances" the thinking process beyond the boundaries of either image or subject. Hybridization is the space of intelligence, exchange, and communication.
    Moving an to virtual images, Burnett posits the existence of "microcultures": places where people take control of the means of creation and production in order to makes sense of their social and cultural experiences. Driven by the need for community, such microcultures generate specific images as part of a cultural movement (Burnett in fact argues that microcultures make it possible for a "small cinema of twenty-five seats to become part of a cultural movement" [p. 63]), where the process of visualization-which involves an awareness of the historical moment - is central to the info-world and imagescapes presented. The computer becomms an archive, a history. The challenge is not only of preserving information, but also of extracting information. Visualization increasingly involves this process of picking a "vantage point" in order to selectively assimilate the information. In virtual reality systems, and in the digital age in general, the distance between what is being pictured and what is experienced is overcome. Images used to be treated as opaque or transparent films among experience, perception, and thought. But, now, images are taken to another level, where the viewer is immersed in the image-experience. Burnett argues-though this is hardly a fresh insight-that "interactivity is only possible when images are the raw material used by participants to change if not transform the purpose of their viewing experience" (p. 90). He suggests that a work of art, "does not start its life as an image ... it gains the status of image when it is placed into a context of viewing and visualization" (p. 90). With simulations and cyberspace the viewing experience has been changed utterly. Burnett defines simulation as "mapping different realities into images that have an environmental, cultural, and social form" (p. 95). However, the emphasis in Burnett is significant-he suggests that interactivity is not achieved through effects, but as a result of experiences attached to stories. Narrative is not merely the effect of technology-it is as much about awareness as it is about Fantasy. Heightened awareness, which is popular culture's aim at all times, and now available through head-mounted displays (HMD), also involves human emotions and the subtleties of human intuition.
    The sixth chapter looks at this interfacing of humans and machines and begins with a series of questions. The crucial one, to my mind, is this: "Does the distinction between humans and technology contribute to a lack of understanding of the continuous interrelationship and interdependence that exists between humans and all of their creations?" (p. 125) Burnett suggests that to use biological or mechanical views of the computer/mind (the computer as an input/output device) Limits our understanding of the ways in which we interact with machines. He thus points to the role of language, the conversations (including the one we held with machines when we were children) that seem to suggest a wholly different kind of relationship. Peer-to-peer communication (P2P), which is arguably the most widely used exchange mode of images today, is the subject of chapter seven. The issue here is whether P2P affects community building or community destruction. Burnett argues that the trope of community can be used to explore the flow of historical events that make up a continuum-from 17th-century letter writing to e-mail. In the new media-and Burnett uses the example of popular music which can be sampled, and reedited to create new compositions - the interpretive space is more flexible. Private networks can be set up, and the process of information retrieval (about which Burnett has already expended considerable space in the early chapters) involves a lot more of visualization. P2P networks, as Burnett points out, are about information management. They are about the harmony between machines and humans, and constitute a new ecology of communications. Turning to computer games, Burnett looks at the processes of interaction, experience, and reconstruction in simulated artificial life worlds, animations, and video images. For Burnett (like Andrew Darley, 2000 and Richard Doyle, 2003) the interactivity of the new media games suggests a greater degree of engagement with imageworlds. Today many facets of looking, listening, and gazing can be turned into aesthetic forms with the new media. Digital technology literally reanimates the world, as Burnett demonstrates in bis concluding chapter. Burnett concludes that images no longer simply represent the world-they shape our very interaction with it; they become the foundation for our understanding the spaces, places, and historical moments that we inhabit. Burnett concludes his book with the suggestion that intelligence is now a distributed phenomenon (here closely paralleling Katherine Hayles' argument that subjectivity is dispersed through the cybernetic circuit, 1999). There is no one center of information or knowledge. Intersections of human creativity, work, and connectivity "spread" (Burnett's term) "intelligence through the use of mediated devices and images, as well as sounds" (p. 221).
    Burnett's work is a useful basic primer an the new media. One of the chief attractions here is his clear language, devoid of the jargon of either computer sciences or advanced critical theory. This makes How Images Think an accessible introduction to digital cultures. Burnett explores the impact of the new technologies an not just image-making but an image-effects, and the ways in which images constitute our ecologies of identity, communication, and subject-hood. While some of the sections seem a little too basic (especially where he speaks about the ways in which we constitute an object as an object of art, see above), especially in the wake of reception theory, it still remains a starting point for those interested in cultural studies of the new media. The Gase Burnett makes out for the transformation of the ways in which we look at images has been strengthened by his attention to the history of this transformation-from photography through television and cinema and now to immersive virtual reality systems. Joseph Koemer (2004) has pointed out that the iconoclasm of early modern Europe actually demonstrates how idolatory was integral to the image-breakers' core belief. As Koerner puts it, "images never go away ... they persist and function by being perpetually destroyed" (p. 12). Burnett, likewise, argues that images in new media are reformed to suit new contexts of meaning-production-even when they appear to be destroyed. Images are recast, and the degree of their realism (or fantasy) heightened or diminished-but they do not "go away." Images do think, but-if I can parse Burnett's entire work-they think with, through, and in human intelligence, emotions, and intuitions. Images are uncanny-they are both us and not-us, ours and not-ours. There is, surprisingly, one factual error. Burnett claims that Myron Kreuger pioneered the term "virtual reality." To the best of my knowledge, it was Jaron Lanier who did so (see Featherstone & Burrows, 1998 [1995], p. 5)."
  3. Salaba, A.; Mercun, T.; Aalberg, T.: Complexity of work families and entity-based visualization displays (2018) 0.03
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    Abstract
    Conceptual modeling of bibliographic data, including the FR models and the consolidated IFLA LRM, has provided an opportunity to shift focus to entities and relationships and to support hierarchical work-based exploration of bibliographic information. This paper reports on a study examining the complexity of a work's bibliographic family data and user interactions with data visualizations, compared to traditional displays. Findings suggest that the FRBR-based visual bibliographic information system supports work families of different complexities more equally than a traditional system. Differences between the two systems also show that the FRBR-based system was more effective especially for related-works and author-related tasks.
  4. Tang, M.-C.: Browsing and searching in a faceted information space : a naturalistic study of PubMed users' interaction with a display tool (2007) 0.03
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    Abstract
    The study adopts a naturalistic approach to investigate users' interaction with a browsable MeSH (medical subject headings) display designed to facilitate query construction for the PubMed bibliographic database. The purpose of the study is twofold: first, to test the usefulness of a browsable interface utilizing the principle of faceted classification; and second, to investigate users' preferred query submission methods in different problematic situations. An interface that incorporated multiple query submission methods - the conventional single-line query box as well as methods associated the faceted classification display was constructed. Participants' interactions with the interface were monitored remotely over a period of 10 weeks; information about their problematic situations and information retrieval behaviors were also collected during this time. The traditional controlled experiment was not adequate in answering the author's research questions; hence, the author provides his rationale for a naturalistic approach. The study's findings show that there is indeed a selective compatibility between query submission methods provided by the MeSH display and users' problematic situations. The query submission methods associated with the display were found to be the preferred search tools when users' information needs were vague and the search topics unfamiliar. The findings support the theoretical proposition that users engaging in an information retrieval process with a variety of problematic situations need different approaches. The author argues that rather than treat the information retrieval system as a general purpose tool, more attention should be given to the interaction between the functionality of the tool and the characteristics of users' problematic situations.
  5. Huang, S.-C.; Bias, R.G.; Schnyer, D.: How are icons processed by the brain? : Neuroimaging measures of four types of visual stimuli used in information systems (2015) 0.03
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    Abstract
    We sought to understand how users interpret meanings of symbols commonly used in information systems, especially how icons are processed by the brain. We investigated Chinese and English speakers' processing of 4 types of visual stimuli: icons, pictures, Chinese characters, and English words. The goal was to examine, via functional magnetic resonance imaging (fMRI) data, the hypothesis that people cognitively process icons as logographic words and to provide neurological evidence related to human-computer interaction (HCI), which has been rare in traditional information system studies. According to the neuroimaging data of 19 participants, we conclude that icons are not cognitively processed as logographical words like Chinese characters, although they both stimulate the semantic system in the brain that is needed for language processing. Instead, more similar to images and pictures, icons are not as efficient as words in conveying meanings, and brains (people) make more effort to process icons than words. We use this study to demonstrate that it is practicable to test information system constructs such as elements of graphical user interfaces (GUIs) with neuroscience data and that, with such data, we can better understand individual or group differences related to system usage and user-computer interactions.
  6. Ekström, B.: Trace data visualisation enquiry : a methodological coupling for studying information practices in relation to information systems (2022) 0.03
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    Abstract
    Purpose The purpose of this paper is to examine whether and how a methodological coupling of visualisations of trace data and interview methods can be utilised for information practices studies. Design/methodology/approach Trace data visualisation enquiry is suggested as the coupling of visualising exported data from an information system and using these visualisations as basis for interview guides and elicitation in information practices research. The methodology is illustrated and applied through a small-scale empirical study of a citizen science project. Findings The study found that trace data visualisation enquiry enabled fine-grained investigations of temporal aspects of information practices and to compare and explore temporal and geographical aspects of practices. Moreover, the methodology made possible inquiries for understanding information practices through trace data that were discussed through elicitation with participants. The study also found that it can aid a researcher of gaining a simultaneous overarching and close picture of information practices, which can lead to theoretical and methodological implications for information practices research. Originality/value Trace data visualisation enquiry extends current methods for investigating information practices as it enables focus to be placed on the traces of practices as recorded through interactions with information systems and study participants' accounts of activities.
  7. Heuvel, C. van den; Salah, A.A.; Knowledge Space Lab: Visualizing universes of knowledge : design and visual analysis of the UDC (2011) 0.02
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    Abstract
    In the 1950s, the "universe of knowledge" metaphor returned in discussions around the "first theory of faceted classification'; the Colon Classification (CC) of S.R. Ranganathan, to stress the differences within an "universe of concepts" system. Here we claim that the Universal Decimal Classification (UDC) has been either ignored or incorrectly represented in studies that focused on the pivotal role of Ranganathan in a transition from "top-down universe of concepts systems" to "bottom-up universe of concepts systems." Early 20th century designs from Paul Otlet reveal a two directional interaction between "elements" and "ensembles"that can be compared to the relations between the universe of knowledge and universe of concepts systems. Moreover, an unpublished manuscript with the title "Theorie schematique de la Classification" of 1908 includes sketches that demonstrate an exploration by Paul Otlet of the multidimensional characteristics of the UDC. The interactions between these one- and multidimensional representations of the UDC support Donker Duyvis' critical comments to Ranganathan who had dismissed it as a rigid hierarchical system in comparison to his own Colon Classification. A visualization of the experiments of the Knowledge Space Lab in which main categories of Wikipedia were mapped on the UDC provides empirical evidence of its faceted structure's flexibility.
  8. Zhang, Y.; Zhang, G.; Zhu, D.; Lu, J.: Scientific evolutionary pathways : identifying and visualizing relationships for scientific topics (2017) 0.02
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    Abstract
    Whereas traditional science maps emphasize citation statistics and static relationships, this paper presents a term-based method to identify and visualize the evolutionary pathways of scientific topics in a series of time slices. First, we create a data preprocessing model for accurate term cleaning, consolidating, and clustering. Then we construct a simulated data streaming function and introduce a learning process to train a relationship identification function to adapt to changing environments in real time, where relationships of topic evolution, fusion, death, and novelty are identified. The main result of the method is a map of scientific evolutionary pathways. The visual routines provide a way to indicate the interactions among scientific subjects and a version in a series of time slices helps further illustrate such evolutionary pathways in detail. The detailed outline offers sufficient statistical information to delve into scientific topics and routines and then helps address meaningful insights with the assistance of expert knowledge. This empirical study focuses on scientific proposals granted by the United States National Science Foundation, and demonstrates the feasibility and reliability. Our method could be widely applied to a range of science, technology, and innovation policy research, and offer insight into the evolutionary pathways of scientific activities.
  9. Parsons, P.; Sedig, K.: Adjustable properties of visual representations : improving the quality of human-information interaction (2014) 0.02
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    Abstract
    Complex cognitive activities, such as analytical reasoning, problem solving, and sense making, are often performed through the mediation of interactive computational tools. Examples include visual analytics, decision support, and educational tools. Through interaction with visual representations of information at the visual interface of these tools, a joint, coordinated cognitive system is formed. This partnership results in a number of relational properties-those depending on both humans and tools-that researchers and designers must be aware of if such tools are to effectively support the performance of complex cognitive activities. This article presents 10 properties of interactive visual representations that are essential and relational and whose values can be adjusted through interaction. By adjusting the values of these properties, better coordination between humans and tools can be effected, leading to higher quality performance of complex cognitive activities. This article examines how the values of these properties affect cognitive processing and visual reasoning and demonstrates the necessity of making their values adjustable-all of which is situated within a broader theoretical framework concerned with human-information interaction in complex cognitive activities. This framework can facilitate systematic research, design, and evaluation in numerous fields including information visualization, health informatics, visual analytics, and educational technology.
  10. Catarci, T.; Spaccapietra, S.: Visual information querying (2002) 0.02
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    Abstract
    Computers have become our companions in many of the activities we pursue in our life. They assist us, in particular, in searching relevant information that is needed to perform a variety of tasks, from professional usage to personal entertainment. They hold this information in a huge number of heterogeneous sources, either dedicated to a specific user community (e.g., enterprise databases) or maintained for the general public (e.g., websites and digital libraries). Whereas progress in basic information technology is nowadays capable of guaranteeing effective information management, information retrieval and dissemination has become a core issue that needs further accomplishments to achieve user satisfaction. The research communities in databases, information retrieval, information visualization, and human-computer interaction have already largely investigated these domains. However, the technical environment has so dramatically evolved in recent years, inducing a parallel and very significant evolution in user habits and expectations, that new approaches are definitely needed to meet current demand. One of the most evident and significant changes is the human-computer interaction paradigm. Traditional interactions relayed an programming to express user information requirements in formal code and an textual output to convey to users the information extracted by the system. Except for professional data-intensive application frameworks, still in the hands of computer speciahsts, we have basically moved away from this pattern both in terms of expressing information requests and conveying results. The new goal is direct interaction with the final user (the person who is looking for information and is not necessarily familiar with computer technology). The key motto to achieve this is "go visual." The well-known high bandwidth of the human-vision channel allows both recognition and understanding of large quantities of information in no more than a few seconds. Thus, for instance, if the result of an information request can be organized as a visual display, or a sequence of visual displays, the information throughput is immensely superior to the one that can be achieved using textual support. User interaction becomes an iterative query-answer game that very rapidly leads to the desired final result. Conversely, the system can provide efficient visual support for easy query formulation. Displaying a visual representation of the information space, for instance, lets users directly point at the information they are looking for, without any need to be trained into the complex syntax of current query languages. Alternatively, users can navigate in the information space, following visible paths that will lead them to the targeted items. Again, thanks to the visual support, users are able to easily understand how to formulate queries and they are likely to achieve the task more rapidly and less prone to errors than with traditional textual interaction modes.
    The two facets of "going visual" are usually referred to as visual query systems, for query formulation, and information visualization, for result display. Visual Query Systems (VQSs) are defined as systems for querying databases that use a visual representation to depict the domain of interest and express related requests. VQSs provide both a language to express the queries in a visual format and a variety of functionalities to facilitate user-system interaction. As such, they are oriented toward a wide spectrum of users, especially novices who have limited computer expertise and generally ignore the inner structure of the accessed database. Information visualization, an increasingly important subdiscipline within the field of Human-Computer Interaction (HCI), focuses an visual mechanisms designed to communicate clearly to the user the structure of information and improve an the cost of accessing large data repositories. In printed form, information visualization has included the display of numerical data (e.g., bar charts, plot charts, pie charts), combinatorial relations (e.g., drawings of graphs), and geographic data (e.g., encoded maps). In addition to these "static" displays, computer-based systems, such as the Information Visualizer and Dynamic Queries, have coupled powerful visualization techniques (e.g., 3D, animation) with near real-time interactivity (i.e., the ability of the system to respond quickly to the user's direct manipulation commands). Information visualization is tightly combined with querying capabilities in some recent database-centered approaches. More opportunities for information visualization in a database environment may be found today in data mining and data warehousing applications, which typically access large data repositories. The enormous quantity of information sources an the World-Wide Web (WWW) available to users with diverse capabilities also calls for visualization techniques. In this article, we survey the main features and main proposals for visual query systems and touch upon the visualization of results mainly discussing traditional visualization forms. A discussion of modern database visualization techniques may be found elsewhere. Many related articles by Daniel Keim are available at http://www. informatik.uni-halle.de/dbs/publications.html.
  11. Information visualization in data mining and knowledge discovery (2002) 0.02
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    Date
    23. 3.2008 19:10:22
    Footnote
    Rez. in: JASIST 54(2003) no.9, S.905-906 (C.A. Badurek): "Visual approaches for knowledge discovery in very large databases are a prime research need for information scientists focused an extracting meaningful information from the ever growing stores of data from a variety of domains, including business, the geosciences, and satellite and medical imagery. This work presents a summary of research efforts in the fields of data mining, knowledge discovery, and data visualization with the goal of aiding the integration of research approaches and techniques from these major fields. The editors, leading computer scientists from academia and industry, present a collection of 32 papers from contributors who are incorporating visualization and data mining techniques through academic research as well application development in industry and government agencies. Information Visualization focuses upon techniques to enhance the natural abilities of humans to visually understand data, in particular, large-scale data sets. It is primarily concerned with developing interactive graphical representations to enable users to more intuitively make sense of multidimensional data as part of the data exploration process. It includes research from computer science, psychology, human-computer interaction, statistics, and information science. Knowledge Discovery in Databases (KDD) most often refers to the process of mining databases for previously unknown patterns and trends in data. Data mining refers to the particular computational methods or algorithms used in this process. The data mining research field is most related to computational advances in database theory, artificial intelligence and machine learning. This work compiles research summaries from these main research areas in order to provide "a reference work containing the collection of thoughts and ideas of noted researchers from the fields of data mining and data visualization" (p. 8). It addresses these areas in three main sections: the first an data visualization, the second an KDD and model visualization, and the last an using visualization in the knowledge discovery process. The seven chapters of Part One focus upon methodologies and successful techniques from the field of Data Visualization. Hoffman and Grinstein (Chapter 2) give a particularly good overview of the field of data visualization and its potential application to data mining. An introduction to the terminology of data visualization, relation to perceptual and cognitive science, and discussion of the major visualization display techniques are presented. Discussion and illustration explain the usefulness and proper context of such data visualization techniques as scatter plots, 2D and 3D isosurfaces, glyphs, parallel coordinates, and radial coordinate visualizations. Remaining chapters present the need for standardization of visualization methods, discussion of user requirements in the development of tools, and examples of using information visualization in addressing research problems.
    In 13 chapters, Part Two provides an introduction to KDD, an overview of data mining techniques, and examples of the usefulness of data model visualizations. The importance of visualization throughout the KDD process is stressed in many of the chapters. In particular, the need for measures of visualization effectiveness, benchmarking for identifying best practices, and the use of standardized sample data sets is convincingly presented. Many of the important data mining approaches are discussed in this complementary context. Cluster and outlier detection, classification techniques, and rule discovery algorithms are presented as the basic techniques common to the KDD process. The potential effectiveness of using visualization in the data modeling process are illustrated in chapters focused an using visualization for helping users understand the KDD process, ask questions and form hypotheses about their data, and evaluate the accuracy and veracity of their results. The 11 chapters of Part Three provide an overview of the KDD process and successful approaches to integrating KDD, data mining, and visualization in complementary domains. Rhodes (Chapter 21) begins this section with an excellent overview of the relation between the KDD process and data mining techniques. He states that the "primary goals of data mining are to describe the existing data and to predict the behavior or characteristics of future data of the same type" (p. 281). These goals are met by data mining tasks such as classification, regression, clustering, summarization, dependency modeling, and change or deviation detection. Subsequent chapters demonstrate how visualization can aid users in the interactive process of knowledge discovery by graphically representing the results from these iterative tasks. Finally, examples of the usefulness of integrating visualization and data mining tools in the domain of business, imagery and text mining, and massive data sets are provided. This text concludes with a thorough and useful 17-page index and lengthy yet integrating 17-page summary of the academic and industrial backgrounds of the contributing authors. A 16-page set of color inserts provide a better representation of the visualizations discussed, and a URL provided suggests that readers may view all the book's figures in color on-line, although as of this submission date it only provides access to a summary of the book and its contents. The overall contribution of this work is its focus an bridging two distinct areas of research, making it a valuable addition to the Morgan Kaufmann Series in Database Management Systems. The editors of this text have met their main goal of providing the first textbook integrating knowledge discovery, data mining, and visualization. Although it contributes greatly to our under- standing of the development and current state of the field, a major weakness of this text is that there is no concluding chapter to discuss the contributions of the sum of these contributed papers or give direction to possible future areas of research. "Integration of expertise between two different disciplines is a difficult process of communication and reeducation. Integrating data mining and visualization is particularly complex because each of these fields in itself must draw an a wide range of research experience" (p. 300). Although this work contributes to the crossdisciplinary communication needed to advance visualization in KDD, a more formal call for an interdisciplinary research agenda in a concluding chapter would have provided a more satisfying conclusion to a very good introductory text.
    With contributors almost exclusively from the computer science field, the intended audience of this work is heavily slanted towards a computer science perspective. However, it is highly readable and provides introductory material that would be useful to information scientists from a variety of domains. Yet, much interesting work in information visualization from other fields could have been included giving the work more of an interdisciplinary perspective to complement their goals of integrating work in this area. Unfortunately, many of the application chapters are these, shallow, and lack complementary illustrations of visualization techniques or user interfaces used. However, they do provide insight into the many applications being developed in this rapidly expanding field. The authors have successfully put together a highly useful reference text for the data mining and information visualization communities. Those interested in a good introduction and overview of complementary research areas in these fields will be satisfied with this collection of papers. The focus upon integrating data visualization with data mining complements texts in each of these fields, such as Advances in Knowledge Discovery and Data Mining (Fayyad et al., MIT Press) and Readings in Information Visualization: Using Vision to Think (Card et. al., Morgan Kauffman). This unique work is a good starting point for future interaction between researchers in the fields of data visualization and data mining and makes a good accompaniment for a course focused an integrating these areas or to the main reference texts in these fields."
  12. Singh, A.; Sinha, U.; Sharma, D.k.: Semantic Web and data visualization (2020) 0.02
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    Abstract
    With the terrific growth of data volume and data being produced every second on millions of devices across the globe, there is a desperate need to manage the unstructured data available on web pages efficiently. Semantic Web or also known as Web of Trust structures the scattered data on the Internet according to the needs of the user. It is an extension of the World Wide Web (WWW) which focuses on manipulating web data on behalf of Humans. Due to the ability of the Semantic Web to integrate data from disparate sources and hence makes it more user-friendly, it is an emerging trend. Tim Berners-Lee first introduced the term Semantic Web and since then it has come a long way to become a more intelligent and intuitive web. Data Visualization plays an essential role in explaining complex concepts in a universal manner through pictorial representation, and the Semantic Web helps in broadening the potential of Data Visualization and thus making it an appropriate combination. The objective of this chapter is to provide fundamental insights concerning the semantic web technologies and in addition to that it also elucidates the issues as well as the solutions regarding the semantic web. The purpose of this chapter is to highlight the semantic web architecture in detail while also comparing it with the traditional search system. It classifies the semantic web architecture into three major pillars i.e. RDF, Ontology, and XML. Moreover, it describes different semantic web tools used in the framework and technology. It attempts to illustrate different approaches of the semantic web search engines. Besides stating numerous challenges faced by the semantic web it also illustrates the solutions.
  13. Thissen, F.: Screen-Design-Manual : Communicating Effectively Through Multimedia (2003) 0.01
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    Abstract
    The "Screen Design Manual" provides designers of interactive media with a practical working guide for preparing and presenting information that is suitable for both their target groups and the media they are using. It describes background information and relationships, clarifies them with the help of examples, and encourages further development of the language of digital media. In addition to the basics of the psychology of perception and learning, ergonomics, communication theory, imagery research, and aesthetics, the book also explores the design of navigation and orientation elements. Guidelines and checklists, along with the unique presentation of the book, support the application of information in practice.
    Date
    22. 3.2008 14:29:25
  14. Graphic details : a scientific study of the importance of diagrams to science (2016) 0.01
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    Abstract
    A PICTURE is said to be worth a thousand words. That metaphor might be expected to pertain a fortiori in the case of scientific papers, where a figure can brilliantly illuminate an idea that might otherwise be baffling. Papers with figures in them should thus be easier to grasp than those without. They should therefore reach larger audiences and, in turn, be more influential simply by virtue of being more widely read. But are they?
    Content
    Bill Howe and his colleagues at the University of Washington, in Seattle, decided to find out. First, they trained a computer algorithm to distinguish between various sorts of figures-which they defined as diagrams, equations, photographs, plots (such as bar charts and scatter graphs) and tables. They exposed their algorithm to between 400 and 600 images of each of these types of figure until it could distinguish them with an accuracy greater than 90%. Then they set it loose on the more-than-650,000 papers (containing more than 10m figures) stored on PubMed Central, an online archive of biomedical-research articles. To measure each paper's influence, they calculated its article-level Eigenfactor score-a modified version of the PageRank algorithm Google uses to provide the most relevant results for internet searches. Eigenfactor scoring gives a better measure than simply noting the number of times a paper is cited elsewhere, because it weights citations by their influence. A citation in a paper that is itself highly cited is worth more than one in a paper that is not.
    As the team describe in a paper posted (http://arxiv.org/abs/1605.04951) on arXiv, they found that figures did indeed matter-but not all in the same way. An average paper in PubMed Central has about one diagram for every three pages and gets 1.67 citations. Papers with more diagrams per page and, to a lesser extent, plots per page tended to be more influential (on average, a paper accrued two more citations for every extra diagram per page, and one more for every extra plot per page). By contrast, including photographs and equations seemed to decrease the chances of a paper being cited by others. That agrees with a study from 2012, whose authors counted (by hand) the number of mathematical expressions in over 600 biology papers and found that each additional equation per page reduced the number of citations a paper received by 22%. This does not mean that researchers should rush to include more diagrams in their next paper. Dr Howe has not shown what is behind the effect, which may merely be one of correlation, rather than causation. It could, for example, be that papers with lots of diagrams tend to be those that illustrate new concepts, and thus start a whole new field of inquiry. Such papers will certainly be cited a lot. On the other hand, the presence of equations really might reduce citations. Biologists (as are most of those who write and read the papers in PubMed Central) are notoriously mathsaverse. If that is the case, looking in a physics archive would probably produce a different result.
    Dr Howe and his colleagues do, however, believe that the study of diagrams can result in new insights. A figure showing new metabolic pathways in a cell, for example, may summarise hundreds of experiments. Since illustrations can convey important scientific concepts in this way, they think that browsing through related figures from different papers may help researchers come up with new theories. As Dr Howe puts it, "the unit of scientific currency is closer to the figure than to the paper." With this thought in mind, the team have created a website (viziometrics.org (http://viziometrics.org/) ) where the millions of images sorted by their program can be searched using key words. Their next plan is to extract the information from particular types of scientific figure, to create comprehensive "super" figures: a giant network of all the known chemical processes in a cell for example, or the best-available tree of life. At just one such superfigure per paper, though, the citation records of articles containing such all-embracing diagrams may very well undermine the correlation that prompted their creation in the first place. Call it the ultimate marriage of chart and science.
  15. Chen, C.: CiteSpace II : detecting and visualizing emerging trends and transient patterns in scientific literature (2006) 0.01
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    Abstract
    This article describes the latest development of a generic approach to detecting and visualizing emerging trends and transient patterns in scientific literature. The work makes substantial theoretical and methodological contributions to progressive knowledge domain visualization. A specialty is conceptualized and visualized as a time-variant duality between two fundamental concepts in information science: research fronts and intellectual bases. A research front is defined as an emergent and transient grouping of concepts and underlying research issues. The intellectual base of a research front is its citation and co-citation footprint in scientific literature - an evolving network of scientific publications cited by research-front concepts. Kleinberg's (2002) burst-detection algorithm is adapted to identify emergent research-front concepts. Freeman's (1979) betweenness centrality metric is used to highlight potential pivotal points of paradigm shift over time. Two complementary visualization views are designed and implemented: cluster views and time-zone views. The contributions of the approach are that (a) the nature of an intellectual base is algorithmically and temporally identified by emergent research-front terms, (b) the value of a co-citation cluster is explicitly interpreted in terms of research-front concepts, and (c) visually prominent and algorithmically detected pivotal points substantially reduce the complexity of a visualized network. The modeling and visualization process is implemented in CiteSpace II, a Java application, and applied to the analysis of two research fields: mass extinction (1981-2004) and terrorism (1990-2003). Prominent trends and pivotal points in visualized networks were verified in collaboration with domain experts, who are the authors of pivotal-point articles. Practical implications of the work are discussed. A number of challenges and opportunities for future studies are identified.
    Date
    22. 7.2006 16:11:05
  16. Wu, I.-C.; Vakkari, P.: Effects of subject-oriented visualization tools on search by novices and intermediates (2018) 0.01
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    Abstract
    This study explores how user subject knowledge influences search task processes and outcomes, as well as how search behavior is influenced by subject-oriented information visualization (IV) tools. To enable integrated searches, the proposed WikiMap + integrates search functions and IV tools (i.e., a topic network and hierarchical topic tree) and gathers information from Wikipedia pages and Google Search results. To evaluate the effectiveness of the proposed interfaces, we design subject-oriented tasks and adopt extended evaluation measures. We recruited 48 novices and 48 knowledgeable users, that is, intermediates, for the evaluation. Our results show that novices using the proposed interface demonstrate better search performance than intermediates using Wikipedia. We therefore conclude that our tools help close the gap between novices and intermediates in information searches. The results also show that intermediates can take advantage of the search tool by leveraging the IV tools to browse subtopics, and formulate better queries with less effort. We conclude that embedding the IV and the search tools in the interface can result in different search behavior but improved task performance. We provide implications to design search systems to include IV features adapted to user levels of subject knowledge to help them achieve better task performance.
    Date
    9.12.2018 16:22:25
  17. Spero, S.: LCSH is to thesaurus as doorbell is to mammal : visualizing structural problems in the Library of Congress Subject Headings (2008) 0.01
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    Abstract
    The Library of Congress Subject Headings (LCSH) has been developed over the course of more than a century, predating the semantic web by some time. Until the 1986, the only concept-toconcept relationship available was an undifferentiated "See Also" reference, which was used for both associative (RT) and hierarchical (BT/NT) connections. In that year, in preparation for the first release of the headings in machine readable MARC Authorities form, an attempt was made to automatically convert these "See Also" links into the standardized thesaural relations. Unfortunately, the rule used to determine the type of reference to generate relied on the presence of symmetric links to detect associatively related terms; "See Also" references that were only present in one of the related terms were assumed to be hierarchical. This left the process vulnerable to inconsistent use of references in the pre-conversion data, with a marked bias towards promoting relationships to hierarchical status. The Library of Congress was aware that the results of the conversion contained many inconsistencies, and intended to validate and correct the results over the course of time. Unfortunately, twenty years later, less than 40% of the converted records have been evaluated. The converted records, being the earliest encountered during the Library's cataloging activities, represent the most basic concepts within LCSH; errors in the syndetic structure for these records affect far more subordinate concepts than those nearer the periphery. Worse, a policy of patterning new headings after pre-existing ones leads to structural errors arising from the conversion process being replicated in these newer headings, perpetuating and exacerbating the errors. As the LCSH prepares for its second great conversion, from MARC to SKOS, it is critical to address these structural problems. As part of the work on converting the headings into SKOS, I have experimented with different visualizations of the tangled web of broader terms embedded in LCSH. This poster illustrates several of these renderings, shows how they can help users to judge which relationships might not be correct, and shows just exactly how Doorbells and Mammals are related.
    Source
    Metadata for semantic and social applications : proceedings of the International Conference on Dublin Core and Metadata Applications, Berlin, 22 - 26 September 2008, DC 2008: Berlin, Germany / ed. by Jane Greenberg and Wolfgang Klas
  18. Oh, D.G.: Revision of the national classification system through cooperative efforts : a case of Korean Decimal Classification 6th Edition (KDC 6) (2018) 0.00
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    Abstract
    The general characteristics of the sixth edition of Korean Decimal Classification (KDC 6), maintained and published by the Korean Library Association (KLA), are described in detail. The processes and procedures of the revision are analyzed with special regard to various cooperative efforts of the editorial committee with the National Library of Korea, with various groups of classification researchers, library practitioners, and specialists from subject areas, and with the headquarters of the KLA and editorial publishing team. Some ideas and recommendations for future research and development for national classification systems are suggested.
  19. Stodola, J.T.: ¬The concept of information and questions of users with visual disabilities : an epistemological approach (2014) 0.00
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    Abstract
    Purpose - The purpose of this paper is to evaluate the functionality of the particular epistemological schools with regard to the issues of users with visual impairment, to offer a theoretical answer to the question why these issues are not in the center of the interest of information science, and to try to find an epistemological approach that has ambitions to create the theoretical basis for the analysis of the relationship between information and visually impaired users. Design/methodology/approach - The methodological basis of the paper is determined by the selection of the epistemological approach. In order to think about the concept of information and to put it in relation to issues associated with users with visual impairment, a conceptual analysis is applied. Findings - Most of information science theories are based on empiricism and rationalism; this is the reason for their low interest in the questions of visually impaired users. Users with visual disabilities are out of the interest of rationalistic epistemology because it underestimates sensory perception; empiricism is not interested in them paradoxically because it overestimates sensory perception. Realism which fairly reflects such issues is an approach which allows the providing of information to persons with visual disabilities to be dealt with properly. Research limitations/implications - The paper has a speculative character. Its findings should be supported by empirical research in the future. Practical implications - Theoretical questions solved in the paper come from the practice of providing information to visually impaired users. Because practice has an influence on theory and vice versa, the author hopes that the findings included in the paper can serve to improve practice in the field. Social implications - The paper provides theoretical anchoring of the issues which are related to the inclusion of people with disabilities into society and its findings have a potential to support such efforts. Originality/value - This is first study linking questions of users with visual disabilities to highly abstract issues connected to the concept of information.
  20. Sahib, N.G.; Tombros, A.; Stockman, T.: Evaluating a search interface for visually impaired searchers (2015) 0.00
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    Abstract
    Understanding the information-seeking behavior of visually impaired users is essential to designing search interfaces that support them during their search tasks. In a previous article, we reported the information-seeking behavior of visually impaired users when performing complex search tasks on the web, and we examined the difficulties encountered when interacting with search interfaces via speech-based screen readers. In this article, we use our previous findings to inform the design of a search interface to support visually impaired users for complex information seeking. We particularly focus on implementing TrailNote, a tool to support visually impaired searchers in managing the search process, and we also redesign the spelling-support mechanism using nonspeech sounds to address previously observed difficulties in interacting with this feature. To enhance the user experience, we have designed interface features to be technically accessible as well as usable with speech-based screen readers. We have evaluated the proposed interface with 12 visually impaired users and studied how they interacted with the interface components. Our findings show that the search interface was effective in supporting participants for complex information seeking and that the proposed interface features were accessible and usable with speech-based screen readers.

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