Search (19 results, page 1 of 1)

  • × year_i:[2000 TO 2010}
  • × theme_ss:"Visualisierung"
  1. Trunk, D.: Semantische Netze in Informationssystemen : Verbesserung der Suche durch Interaktion und Visualisierung (2005) 0.03
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    Abstract
    Semantische Netze unterstützen den Suchvorgang im Information Retrieval. Sie bestehen aus relationierten Begriffen und helfen dem Nutzer das richtige Vokabular zur Fragebildung zu finden. Eine leicht und intuitiv erfassbare Darstellung und eine interaktive Bedienungsmöglichkeit optimieren den Suchprozess mit der Begriffsstruktur. Als Interaktionsform bietet sich Hy-pertext mit dem etablierte Point- und Klickverfahren an. Eine Visualisierung zur Unterstützung kognitiver Fähigkeiten kann durch eine Darstellung der Informationen mit Hilfe von Punkten und Linien erfolgen. Vorgestellt wer-den die Anwendungsbeispiele Wissensnetz im Brockhaus multimedial, WordSurfer der Firma BiblioMondo, SpiderSearch der Firma BOND und Topic Maps Visualization in dandelon.com und im Portal Informationswis-senschaft der Firma AGI - Information Management Consultants.
    Date
    30. 1.2007 18:22:41
  2. Zhang, J.: TOFIR: A tool of facilitating information retrieval : introduce a visual retrieval model (2001) 0.01
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    Source
    Information processing and management. 37(2001) no.4, S.639-657
  3. Haller, S.H.M.: Mappingverfahren zur Wissensorganisation (2002) 0.01
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    Date
    30. 5.2010 16:22:35
  4. Information visualization in data mining and knowledge discovery (2002) 0.01
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    Date
    23. 3.2008 19:10:22
    Footnote
    In 13 chapters, Part Two provides an introduction to KDD, an overview of data mining techniques, and examples of the usefulness of data model visualizations. The importance of visualization throughout the KDD process is stressed in many of the chapters. In particular, the need for measures of visualization effectiveness, benchmarking for identifying best practices, and the use of standardized sample data sets is convincingly presented. Many of the important data mining approaches are discussed in this complementary context. Cluster and outlier detection, classification techniques, and rule discovery algorithms are presented as the basic techniques common to the KDD process. The potential effectiveness of using visualization in the data modeling process are illustrated in chapters focused an using visualization for helping users understand the KDD process, ask questions and form hypotheses about their data, and evaluate the accuracy and veracity of their results. The 11 chapters of Part Three provide an overview of the KDD process and successful approaches to integrating KDD, data mining, and visualization in complementary domains. Rhodes (Chapter 21) begins this section with an excellent overview of the relation between the KDD process and data mining techniques. He states that the "primary goals of data mining are to describe the existing data and to predict the behavior or characteristics of future data of the same type" (p. 281). These goals are met by data mining tasks such as classification, regression, clustering, summarization, dependency modeling, and change or deviation detection. Subsequent chapters demonstrate how visualization can aid users in the interactive process of knowledge discovery by graphically representing the results from these iterative tasks. Finally, examples of the usefulness of integrating visualization and data mining tools in the domain of business, imagery and text mining, and massive data sets are provided. This text concludes with a thorough and useful 17-page index and lengthy yet integrating 17-page summary of the academic and industrial backgrounds of the contributing authors. A 16-page set of color inserts provide a better representation of the visualizations discussed, and a URL provided suggests that readers may view all the book's figures in color on-line, although as of this submission date it only provides access to a summary of the book and its contents. The overall contribution of this work is its focus an bridging two distinct areas of research, making it a valuable addition to the Morgan Kaufmann Series in Database Management Systems. The editors of this text have met their main goal of providing the first textbook integrating knowledge discovery, data mining, and visualization. Although it contributes greatly to our under- standing of the development and current state of the field, a major weakness of this text is that there is no concluding chapter to discuss the contributions of the sum of these contributed papers or give direction to possible future areas of research. "Integration of expertise between two different disciplines is a difficult process of communication and reeducation. Integrating data mining and visualization is particularly complex because each of these fields in itself must draw an a wide range of research experience" (p. 300). Although this work contributes to the crossdisciplinary communication needed to advance visualization in KDD, a more formal call for an interdisciplinary research agenda in a concluding chapter would have provided a more satisfying conclusion to a very good introductory text.
    Series
    Morgan Kaufmann series in data management systems
  5. Burkhard, R.A.: Impulse: using knowledge visualization in business process oriented knowledge infrastructures (2005) 0.01
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    Abstract
    This article aims to stimulate research on business process oriented knowledge infrastructures by pointing to the power of visualizations. It claims that business process oriented knowledge infrastructure research is stuck and therefore needs to reinvent and revitalize itself with new impulses. One such stimulus is the use of visualization techniques in business process oriented knowledge infrastructures, with the aim to improve knowledge transfer, knowledge communication, and knowledge creation. First, this article presents an overview on related visualization research. Second, it proposes the Knowledge Visualization Framework as a theoretical backbone where business process oriented knowledge infrastructure research can anchor itself. The framework points to the key questions that need to be answered when visual methods are used in business process oriented knowledge infrastructures. Finally, the article compares the Tube Map Visualization with the Gantt Chart, and proves that the new format excels the traditional approach in regards to various tasks. The findings from the evaluation of 44 interviews indicates that the Project Tube Map is more effective for (1) drawing attention and keeping interest, (2) presenting overview and detail, (3) visualizing who is collaborating with whom, (4) motivating people to participate in the project, and (5) increasing recall. The results presented in this paper are important for researchers and practitioners in the fields of Knowledge Management, Knowledge Visualization, Project Management, and Visual Communication Sciences.
    Source
    Journal of universal knowledge management. 0(2005) no.2, S.170-188
  6. Pfeffer, M.; Eckert, K.; Stuckenschmidt, H.: Visual analysis of classification systems and library collections (2008) 0.01
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    Abstract
    In this demonstration we present a visual analysis approach that addresses both developers and users of hierarchical classification systems. The approach supports an intuitive understanding of the structure and current use in relation to a specific collection. We will also demonstrate its application for the development and management of library collections.
  7. Trunk, D.: Inhaltliche Semantische Netze in Informationssystemen : Verbesserung der Suche durch Interaktion und Visualisierung (2005) 0.01
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    Abstract
    Semantische Netze unterstützen den Suchvorgang im Information Retrieval. Sie bestehen aus relationierten Begriffen und helfen dem Nutzer, das richtige Vokabular zur Fragebildung zu finden. Eine leicht und intuitiv erfassbare Darstellung und eine interaktive Bedienungsmöglichkeit optimieren den Suchprozess mit der Begriffsstruktur. Als Interaktionsform bietet sich Hypertext mit seinem Point- und Klickverfahren an. Die Visualisierung erfolgt als Netzstruktur aus Punkten und Linien. Es werden die Anwendungsbeispiele Wissensnetz im Brockhaus multimedial, WordSurfer der Firma BiblioMondo, SpiderSearch der Firma BOND und Topic Maps Visualization in dandelon.com und im Portal Informationswissenschaft der Firma AGI - Information Management Consultants vorgestellt.
  8. Palm, F.: QVIZ : Query and context based visualization of time-spatial cultural dynamics (2007) 0.01
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    Content
    Vortrag anlässlich des Workshops: "Extending the multilingual capacity of The European Library in the EDL project Stockholm, Swedish National Library, 22-23 November 2007".
  9. Thissen, F.: Screen-Design-Handbuch : Effektiv informieren und kommunizieren mit Multimedia (2001) 0.01
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    Date
    22. 3.2008 14:35:21
  10. Zhang, J.; Nguyen, T.: WebStar: a visualization model for hyperlink structures (2005) 0.01
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    Source
    Information processing and management. 41(2005) no.4, S.1003-1018
  11. Thissen, F.: Screen-Design-Manual : Communicating Effectively Through Multimedia (2003) 0.01
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    Date
    22. 3.2008 14:29:25
  12. Chen, C.: CiteSpace II : detecting and visualizing emerging trends and transient patterns in scientific literature (2006) 0.01
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    Date
    22. 7.2006 16:11:05
  13. Leide, J.E.; Large, A.; Beheshti, J.; Brooks, M.; Cole, C.: Visualization schemes for domain novices exploring a topic space : the navigation classification scheme (2003) 0.00
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    Source
    Information processing and management. 39(2003) no.6, S.923-940
  14. Shiri, A.; Molberg, K.: Interfaces to knowledge organization systems in Canadian digital library collections (2005) 0.00
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    Abstract
    Purpose - The purpose of this paper is to report an investigation into the ways in which Canadian digital library collections have incorporated knowledge organization systems into their search interfaces. Design/methodology/approach - A combination of data-gathering techniques was used. These were as follows: a review of the literature related to the application of knowledge organization systems, deep scanning of Canadian governmental and academic institutions web sites on the web, identify and contact researchers in the area of knowledge organization, and identify and contact people in the governmental organizations who are involved in knowledge organization and information management. Findings - A total of 33 digital collections were identified that have made use of some type of knowledge organization system. Thesauri, subject heading lists and classification schemes were the widely used knowledge organization systems in the surveyed Canadian digital library collections. Research limitations/implications - The target population for this research was limited to governmental and academic digital library collections. Practical implications - An evaluation of the knowledge organization systems interfaces showed that searching, browsing and navigation facilities as well as bilingual features call for improvements. Originality/value - This research contributes to the following areas: digital libraries, knowledge organization systems and services and search interface design.
  15. Spero, S.: LCSH is to thesaurus as doorbell is to mammal : visualizing structural problems in the Library of Congress Subject Headings (2008) 0.00
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    Source
    Metadata for semantic and social applications : proceedings of the International Conference on Dublin Core and Metadata Applications, Berlin, 22 - 26 September 2008, DC 2008: Berlin, Germany / ed. by Jane Greenberg and Wolfgang Klas
  16. Boyack, K.W.; Wylie, B.N.; Davidson, G.S.: Domain visualization using VxInsight®) [register mark] for science and technology management (2002) 0.00
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  17. Quirin, A.; Cordón, O.; Santamaría, J.; Vargas-Quesada, B.; Moya-Anegón, F.: ¬A new variant of the Pathfinder algorithm to generate large visual science maps in cubic time (2008) 0.00
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    Source
    Information processing and management. 44(2008) no.4, S.1611-1623
  18. Catarci, T.; Spaccapietra, S.: Visual information querying (2002) 0.00
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    Abstract
    Computers have become our companions in many of the activities we pursue in our life. They assist us, in particular, in searching relevant information that is needed to perform a variety of tasks, from professional usage to personal entertainment. They hold this information in a huge number of heterogeneous sources, either dedicated to a specific user community (e.g., enterprise databases) or maintained for the general public (e.g., websites and digital libraries). Whereas progress in basic information technology is nowadays capable of guaranteeing effective information management, information retrieval and dissemination has become a core issue that needs further accomplishments to achieve user satisfaction. The research communities in databases, information retrieval, information visualization, and human-computer interaction have already largely investigated these domains. However, the technical environment has so dramatically evolved in recent years, inducing a parallel and very significant evolution in user habits and expectations, that new approaches are definitely needed to meet current demand. One of the most evident and significant changes is the human-computer interaction paradigm. Traditional interactions relayed an programming to express user information requirements in formal code and an textual output to convey to users the information extracted by the system. Except for professional data-intensive application frameworks, still in the hands of computer speciahsts, we have basically moved away from this pattern both in terms of expressing information requests and conveying results. The new goal is direct interaction with the final user (the person who is looking for information and is not necessarily familiar with computer technology). The key motto to achieve this is "go visual." The well-known high bandwidth of the human-vision channel allows both recognition and understanding of large quantities of information in no more than a few seconds. Thus, for instance, if the result of an information request can be organized as a visual display, or a sequence of visual displays, the information throughput is immensely superior to the one that can be achieved using textual support. User interaction becomes an iterative query-answer game that very rapidly leads to the desired final result. Conversely, the system can provide efficient visual support for easy query formulation. Displaying a visual representation of the information space, for instance, lets users directly point at the information they are looking for, without any need to be trained into the complex syntax of current query languages. Alternatively, users can navigate in the information space, following visible paths that will lead them to the targeted items. Again, thanks to the visual support, users are able to easily understand how to formulate queries and they are likely to achieve the task more rapidly and less prone to errors than with traditional textual interaction modes.
  19. Burnett, R.: How images think (2004) 0.00
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    Footnote
    The sixth chapter looks at this interfacing of humans and machines and begins with a series of questions. The crucial one, to my mind, is this: "Does the distinction between humans and technology contribute to a lack of understanding of the continuous interrelationship and interdependence that exists between humans and all of their creations?" (p. 125) Burnett suggests that to use biological or mechanical views of the computer/mind (the computer as an input/output device) Limits our understanding of the ways in which we interact with machines. He thus points to the role of language, the conversations (including the one we held with machines when we were children) that seem to suggest a wholly different kind of relationship. Peer-to-peer communication (P2P), which is arguably the most widely used exchange mode of images today, is the subject of chapter seven. The issue here is whether P2P affects community building or community destruction. Burnett argues that the trope of community can be used to explore the flow of historical events that make up a continuum-from 17th-century letter writing to e-mail. In the new media-and Burnett uses the example of popular music which can be sampled, and reedited to create new compositions - the interpretive space is more flexible. Private networks can be set up, and the process of information retrieval (about which Burnett has already expended considerable space in the early chapters) involves a lot more of visualization. P2P networks, as Burnett points out, are about information management. They are about the harmony between machines and humans, and constitute a new ecology of communications. Turning to computer games, Burnett looks at the processes of interaction, experience, and reconstruction in simulated artificial life worlds, animations, and video images. For Burnett (like Andrew Darley, 2000 and Richard Doyle, 2003) the interactivity of the new media games suggests a greater degree of engagement with imageworlds. Today many facets of looking, listening, and gazing can be turned into aesthetic forms with the new media. Digital technology literally reanimates the world, as Burnett demonstrates in bis concluding chapter. Burnett concludes that images no longer simply represent the world-they shape our very interaction with it; they become the foundation for our understanding the spaces, places, and historical moments that we inhabit. Burnett concludes his book with the suggestion that intelligence is now a distributed phenomenon (here closely paralleling Katherine Hayles' argument that subjectivity is dispersed through the cybernetic circuit, 1999). There is no one center of information or knowledge. Intersections of human creativity, work, and connectivity "spread" (Burnett's term) "intelligence through the use of mediated devices and images, as well as sounds" (p. 221).

Languages

  • e 15
  • d 4

Types