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  • × theme_ss:"Visualisierung"
  1. Moya-Anegón, F. de; Vargas-Quesada, B.; Chinchilla-Rodríguez, Z.; Corera-Álvarez, E.; Munoz-Fernández, F.J.; Herrero-Solana, V.; SCImago Group: Visualizing the marrow of science (2007) 0.04
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    Abstract
    This study proposes a new methodology that allows for the generation of scientograms of major scientific domains, constructed on the basis of cocitation of Institute of Scientific Information categories, and pruned using PathfinderNetwork, with a layout determined by algorithms of the spring-embedder type (Kamada-Kawai), then corroborated structurally by factor analysis. We present the complete scientogram of the world for the Year 2002. It integrates the natural sciences, the social sciences, and arts and humanities. Its basic structure and the essential relationships therein are revealed, allowing us to simultaneously analyze the macrostructure, microstructure, and marrow of worldwide scientific output.
    Source
    Journal of the American Society for Information Science and Technology. 58(2007) no.14, S.2167-2179
  2. Cobo, M.J.; López-Herrera, A.G.; Herrera-Viedma, E.; Herrera, F.: Science mapping software tools : review, analysis, and cooperative study among tools (2011) 0.03
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    Abstract
    Science mapping aims to build bibliometric maps that describe how specific disciplines, scientific domains, or research fields are conceptually, intellectually, and socially structured. Different techniques and software tools have been proposed to carry out science mapping analysis. The aim of this article is to review, analyze, and compare some of these software tools, taking into account aspects such as the bibliometric techniques available and the different kinds of analysis.
    Source
    Journal of the American Society for Information Science and Technology. 62(2011) no.7, S.1382-1402
  3. Palm, F.: QVIZ : Query and context based visualization of time-spatial cultural dynamics (2007) 0.03
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    Abstract
    QVIZ will research and create a framework for visualizing and querying archival resources by a time-space interface based on maps and emergent knowledge structures. The framework will also integrate social software, such as wikis, in order to utilize knowledge in existing and new communities of practice. QVIZ will lead to improved information sharing and knowledge creation, easier access to information in a user-adapted context and innovative ways of exploring and visualizing materials over time, between countries and other administrative units. The common European framework for sharing and accessing archival information provided by the QVIZ project will open a considerably larger commercial market based on archival materials as well as a richer understanding of European history.
    Content
    Vortrag anlässlich des Workshops: "Extending the multilingual capacity of The European Library in the EDL project Stockholm, Swedish National Library, 22-23 November 2007".
  4. Leydesdorff, L.: Visualization of the citation impact environments of scientific journals : an online mapping exercise (2007) 0.03
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    Abstract
    Aggregated journal-journal citation networks based on the Journal Citation Reports 2004 of the Science Citation Index (5,968 journals) and the Social Science Citation Index (1,712 journals) are made accessible from the perspective of any of these journals. A vector-space model Is used for normalization, and the results are brought online at http://www.leydesdorff.net/jcr04 as input files for the visualization program Pajek. The user is thus able to analyze the citation environment in terms of links and graphs. Furthermore, the local impact of a journal is defined as its share of the total citations in the specific journal's citation environments; the vertical size of the nodes is varied proportionally to this citation impact. The horizontal size of each node can be used to provide the same information after correction for within-journal (self-)citations. In the "citing" environment, the equivalents of this measure can be considered as a citation activity index which maps how the relevant journal environment is perceived by the collective of authors of a given journal. As a policy application, the mechanism of Interdisciplinary developments among the sciences is elaborated for the case of nanotechnology journals.
    Source
    Journal of the American Society for Information Science and Technology. 58(2007) no.1, S.25-38
  5. Lin, F.-T.: Drawing a knowledge map of smart city knowledge in academia (2019) 0.03
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    Abstract
    This research takes the academic articles in the Web of Science's core collection database as a corpus to draw a series of knowledge maps, to explore the relationships, connectivity, dis-tribution, and evolution among their keywords with respect to smart cities in the last decade. Beyond just drawing a text cloud or measuring their sizes, we further explore their texture by iden-tifying the hottest keywords in academic articles, construct links between and among them that share common keywords, identify islands, rocks, reefs that are formed by connected articles-a metaphor inspired by Ong et al. (2005)-and analyze trends in their evolution. We found the following phenomena: 1) "Internet of Things" is the most frequently mentioned keyword in recent research articles; 2) the numbers of islands and reefs are increas-ing; 3) the evolutions of the numbers of weighted links have frac-tal-like structure; and, 4) the coverage of the largest rock, formed by articles that share a common keyword, in the largest island is converging into around 10% to 20%. These phenomena imply that a common interest in the technology of smart cities has been emerging among researchers. However, the administrative, social, economic, and cultural issues need more attention in academia in the future.
  6. Cao, N.; Sun, J.; Lin, Y.-R.; Gotz, D.; Liu, S.; Qu, H.: FacetAtlas : Multifaceted visualization for rich text corpora (2010) 0.02
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    Abstract
    Documents in rich text corpora usually contain multiple facets of information. For example, an article about a specific disease often consists of different facets such as symptom, treatment, cause, diagnosis, prognosis, and prevention. Thus, documents may have different relations based on different facets. Powerful search tools have been developed to help users locate lists of individual documents that are most related to specific keywords. However, there is a lack of effective analysis tools that reveal the multifaceted relations of documents within or cross the document clusters. In this paper, we present FacetAtlas, a multifaceted visualization technique for visually analyzing rich text corpora. FacetAtlas combines search technology with advanced visual analytical tools to convey both global and local patterns simultaneously. We describe several unique aspects of FacetAtlas, including (1) node cliques and multifaceted edges, (2) an optimized density map, and (3) automated opacity pattern enhancement for highlighting visual patterns, (4) interactive context switch between facets. In addition, we demonstrate the power of FacetAtlas through a case study that targets patient education in the health care domain. Our evaluation shows the benefits of this work, especially in support of complex multifaceted data analysis.
  7. Minkov, E.; Kahanov, K.; Kuflik, T.: Graph-based recommendation integrating rating history and domain knowledge : application to on-site guidance of museum visitors (2017) 0.02
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    Abstract
    Visitors to museums and other cultural heritage sites encounter a wealth of exhibits in a variety of subject areas, but can explore only a small number of them. Moreover, there typically exists rich complementary information that can be delivered to the visitor about exhibits of interest, but only a fraction of this information can be consumed during the limited time of the visit. Recommender systems may help visitors to cope with this information overload. Ideally, the recommender system of choice should model user preferences, as well as background knowledge about the museum's environment, considering aspects of physical and thematic relevancy. We propose a personalized graph-based recommender framework, representing rating history and background multi-facet information jointly as a relational graph. A random walk measure is applied to rank available complementary multimedia presentations by their relevancy to a visitor's profile, integrating the various dimensions. We report the results of experiments conducted using authentic data collected at the Hecht museum. An evaluation of multiple graph variants, compared with several popular and state-of-the-art recommendation methods, indicates on advantages of the graph-based approach.
    Source
    Journal of the Association for Information Science and Technology. 68(2017) no.8, S.1911-1924
  8. Osinska, V.; Bala, P.: New methods for visualization and improvement of classification schemes : the case of computer science (2010) 0.02
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    Abstract
    Generally, Computer Science (CS) classifications are inconsistent in taxonomy strategies. t is necessary to develop CS taxonomy research to combine its historical perspective, its current knowledge and its predicted future trends - including all breakthroughs in information and communication technology. In this paper we have analyzed the ACM Computing Classification System (CCS) by means of visualization maps. The important achievement of current work is an effective visualization of classified documents from the ACM Digital Library. From the technical point of view, the innovation lies in the parallel use of analysis units: (sub)classes and keywords as well as a spherical 3D information surface. We have compared both the thematic and semantic maps of classified documents and results presented in Table 1. Furthermore, the proposed new method is used for content-related evaluation of the original scheme. Summing up: we improved an original ACM classification in the Computer Science domain by means of visualization.
    Date
    22. 7.2010 19:36:46
  9. Zhu, B.; Chen, H.: Information visualization (2004) 0.02
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    Abstract
    Advanced technology has resulted in the generation of about one million terabytes of information every year. Ninety-reine percent of this is available in digital format (Keim, 2001). More information will be generated in the next three years than was created during all of previous human history (Keim, 2001). Collecting information is no longer a problem, but extracting value from information collections has become progressively more difficult. Various search engines have been developed to make it easier to locate information of interest, but these work well only for a person who has a specific goal and who understands what and how information is stored. This usually is not the Gase. Visualization was commonly thought of in terms of representing human mental processes (MacEachren, 1991; Miller, 1984). The concept is now associated with the amplification of these mental processes (Card, Mackinlay, & Shneiderman, 1999). Human eyes can process visual cues rapidly, whereas advanced information analysis techniques transform the computer into a powerful means of managing digitized information. Visualization offers a link between these two potent systems, the human eye and the computer (Gershon, Eick, & Card, 1998), helping to identify patterns and to extract insights from large amounts of information. The identification of patterns is important because it may lead to a scientific discovery, an interpretation of clues to solve a crime, the prediction of catastrophic weather, a successful financial investment, or a better understanding of human behavior in a computermediated environment. Visualization technology shows considerable promise for increasing the value of large-scale collections of information, as evidenced by several commercial applications of TreeMap (e.g., http://www.smartmoney.com) and Hyperbolic tree (e.g., http://www.inxight.com) to visualize large-scale hierarchical structures. Although the proliferation of visualization technologies dates from the 1990s where sophisticated hardware and software made increasingly faster generation of graphical objects possible, the role of visual aids in facilitating the construction of mental images has a long history. Visualization has been used to communicate ideas, to monitor trends implicit in data, and to explore large volumes of data for hypothesis generation. Imagine traveling to a strange place without a map, having to memorize physical and chemical properties of an element without Mendeleyev's periodic table, trying to understand the stock market without statistical diagrams, or browsing a collection of documents without interactive visual aids. A collection of information can lose its value simply because of the effort required for exhaustive exploration. Such frustrations can be overcome by visualization.
    Visualization can be classified as scientific visualization, software visualization, or information visualization. Although the data differ, the underlying techniques have much in common. They use the same elements (visual cues) and follow the same rules of combining visual cues to deliver patterns. They all involve understanding human perception (Encarnacao, Foley, Bryson, & Feiner, 1994) and require domain knowledge (Tufte, 1990). Because most decisions are based an unstructured information, such as text documents, Web pages, or e-mail messages, this chapter focuses an the visualization of unstructured textual documents. The chapter reviews information visualization techniques developed over the last decade and examines how they have been applied in different domains. The first section provides the background by describing visualization history and giving overviews of scientific, software, and information visualization as well as the perceptual aspects of visualization. The next section assesses important visualization techniques that convert abstract information into visual objects and facilitate navigation through displays an a computer screen. It also explores information analysis algorithms that can be applied to identify or extract salient visualizable structures from collections of information. Information visualization systems that integrate different types of technologies to address problems in different domains are then surveyed; and we move an to a survey and critique of visualization system evaluation studies. The chapter concludes with a summary and identification of future research directions.
    Source
    Annual review of information science and technology. 39(2005), S.139-177
  10. Spero, S.: LCSH is to thesaurus as doorbell is to mammal : visualizing structural problems in the Library of Congress Subject Headings (2008) 0.02
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    Source
    Metadata for semantic and social applications : proceedings of the International Conference on Dublin Core and Metadata Applications, Berlin, 22 - 26 September 2008, DC 2008: Berlin, Germany / ed. by Jane Greenberg and Wolfgang Klas
  11. Burnett, R.: How images think (2004) 0.02
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    Footnote
    Rez. in: JASIST 56(2005) no.10, S.1126-1128 (P.K. Nayar): "How Images Think is an exercise both in philosophical meditation and critical theorizing about media, images, affects, and cognition. Burnett combines the insights of neuroscience with theories of cognition and the computer sciences. He argues that contemporary metaphors - biological or mechanical - about either cognition, images, or computer intelligence severely limit our understanding of the image. He suggests in his introduction that "image" refers to the "complex set of interactions that constitute everyday life in image-worlds" (p. xviii). For Burnett the fact that increasing amounts of intelligence are being programmed into technologies and devices that use images as their main form of interaction and communication-computers, for instance-suggests that images are interfaces, structuring interaction, people, and the environment they share. New technologies are not simply extensions of human abilities and needs-they literally enlarge cultural and social preconceptions of the relationship between body and mind. The flow of information today is part of a continuum, with exceptional events standing as punctuation marks. This flow connects a variety of sources, some of which are continuous - available 24 hours - or "live" and radically alters issues of memory and history. Television and the Internet, notes Burnett, are not simply a simulated world-they are the world, and the distinctions between "natural" and "non-natural" have disappeared. Increasingly, we immerse ourselves in the image, as if we are there. We rarely become conscious of the fact that we are watching images of events-for all perceptioe, cognitive, and interpretive purposes, the image is the event for us. The proximity and distance of viewer from/with the viewed has altered so significantly that the screen is us. However, this is not to suggest that we are simply passive consumers of images. As Burnett points out, painstakingly, issues of creativity are involved in the process of visualization-viewwes generate what they see in the images. This involves the historical moment of viewing-such as viewing images of the WTC bombings-and the act of re-imagining. As Burnett puts it, "the questions about what is pictured and what is real have to do with vantage points [of the viewer] and not necessarily what is in the image" (p. 26). In his second chapter Burnett moves an to a discussion of "imagescapes." Analyzing the analogue-digital programming of images, Burnett uses the concept of "reverie" to describe the viewing experience. The reverie is a "giving in" to the viewing experience, a "state" in which conscious ("I am sitting down an this sofa to watch TV") and unconscious (pleasure, pain, anxiety) processes interact. Meaning emerges in the not-always easy or "clean" process of hybridization. This "enhances" the thinking process beyond the boundaries of either image or subject. Hybridization is the space of intelligence, exchange, and communication.
    Moving an to virtual images, Burnett posits the existence of "microcultures": places where people take control of the means of creation and production in order to makes sense of their social and cultural experiences. Driven by the need for community, such microcultures generate specific images as part of a cultural movement (Burnett in fact argues that microcultures make it possible for a "small cinema of twenty-five seats to become part of a cultural movement" [p. 63]), where the process of visualization-which involves an awareness of the historical moment - is central to the info-world and imagescapes presented. The computer becomms an archive, a history. The challenge is not only of preserving information, but also of extracting information. Visualization increasingly involves this process of picking a "vantage point" in order to selectively assimilate the information. In virtual reality systems, and in the digital age in general, the distance between what is being pictured and what is experienced is overcome. Images used to be treated as opaque or transparent films among experience, perception, and thought. But, now, images are taken to another level, where the viewer is immersed in the image-experience. Burnett argues-though this is hardly a fresh insight-that "interactivity is only possible when images are the raw material used by participants to change if not transform the purpose of their viewing experience" (p. 90). He suggests that a work of art, "does not start its life as an image ... it gains the status of image when it is placed into a context of viewing and visualization" (p. 90). With simulations and cyberspace the viewing experience has been changed utterly. Burnett defines simulation as "mapping different realities into images that have an environmental, cultural, and social form" (p. 95). However, the emphasis in Burnett is significant-he suggests that interactivity is not achieved through effects, but as a result of experiences attached to stories. Narrative is not merely the effect of technology-it is as much about awareness as it is about Fantasy. Heightened awareness, which is popular culture's aim at all times, and now available through head-mounted displays (HMD), also involves human emotions and the subtleties of human intuition.
    The sixth chapter looks at this interfacing of humans and machines and begins with a series of questions. The crucial one, to my mind, is this: "Does the distinction between humans and technology contribute to a lack of understanding of the continuous interrelationship and interdependence that exists between humans and all of their creations?" (p. 125) Burnett suggests that to use biological or mechanical views of the computer/mind (the computer as an input/output device) Limits our understanding of the ways in which we interact with machines. He thus points to the role of language, the conversations (including the one we held with machines when we were children) that seem to suggest a wholly different kind of relationship. Peer-to-peer communication (P2P), which is arguably the most widely used exchange mode of images today, is the subject of chapter seven. The issue here is whether P2P affects community building or community destruction. Burnett argues that the trope of community can be used to explore the flow of historical events that make up a continuum-from 17th-century letter writing to e-mail. In the new media-and Burnett uses the example of popular music which can be sampled, and reedited to create new compositions - the interpretive space is more flexible. Private networks can be set up, and the process of information retrieval (about which Burnett has already expended considerable space in the early chapters) involves a lot more of visualization. P2P networks, as Burnett points out, are about information management. They are about the harmony between machines and humans, and constitute a new ecology of communications. Turning to computer games, Burnett looks at the processes of interaction, experience, and reconstruction in simulated artificial life worlds, animations, and video images. For Burnett (like Andrew Darley, 2000 and Richard Doyle, 2003) the interactivity of the new media games suggests a greater degree of engagement with imageworlds. Today many facets of looking, listening, and gazing can be turned into aesthetic forms with the new media. Digital technology literally reanimates the world, as Burnett demonstrates in bis concluding chapter. Burnett concludes that images no longer simply represent the world-they shape our very interaction with it; they become the foundation for our understanding the spaces, places, and historical moments that we inhabit. Burnett concludes his book with the suggestion that intelligence is now a distributed phenomenon (here closely paralleling Katherine Hayles' argument that subjectivity is dispersed through the cybernetic circuit, 1999). There is no one center of information or knowledge. Intersections of human creativity, work, and connectivity "spread" (Burnett's term) "intelligence through the use of mediated devices and images, as well as sounds" (p. 221).
  12. Chen, C.: CiteSpace II : detecting and visualizing emerging trends and transient patterns in scientific literature (2006) 0.02
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    Date
    22. 7.2006 16:11:05
    Source
    Journal of the American Society for Information Science and Technology. 57(2006) no.3, S.359-377
  13. Wu, I.-C.; Vakkari, P.: Effects of subject-oriented visualization tools on search by novices and intermediates (2018) 0.02
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    Date
    9.12.2018 16:22:25
    Source
    Journal of the Association for Information Science and Technology. 69(2018) no.12, S.1428-1445
  14. Zhang, J.; Zhao, Y.: ¬A user term visualization analysis based on a social question and answer log (2013) 0.01
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    Abstract
    The authors of this paper investigate terms of consumers' diabetes based on a log from the Yahoo!Answers social question and answers (Q&A) forum, ascertain characteristics and relationships among terms related to diabetes from the consumers' perspective, and reveal users' diabetes information seeking patterns. In this study, the log analysis method, data coding method, and visualization multiple-dimensional scaling analysis method were used for analysis. The visual analyses were conducted at two levels: terms analysis within a category and category analysis among the categories in the schema. The findings show that the average number of words per question was 128.63, the average number of sentences per question was 8.23, the average number of words per response was 254.83, and the average number of sentences per response was 16.01. There were 12 categories (Cause & Pathophysiology, Sign & Symptom, Diagnosis & Test, Organ & Body Part, Complication & Related Disease, Medication, Treatment, Education & Info Resource, Affect, Social & Culture, Lifestyle, and Nutrient) in the diabetes related schema which emerged from the data coding analysis. The analyses at the two levels show that terms and categories were clustered and patterns were revealed. Future research directions are also included.
  15. Tscherteu, G.; Langreiter, C.: Explorative Netzwerkanalyse im Living Web (2009) 0.01
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    Source
    Social Semantic Web: Web 2.0, was nun? Hrsg.: A. Blumauer u. T. Pellegrini
  16. Wu, Y.; Bai, R.: ¬An event relationship model for knowledge organization and visualization (2017) 0.01
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    Abstract
    An event is a specific occurrence involving participants, which is a typed, n-ary association of entities or other events, each identified as a participant in a specific semantic role in the event (Pyysalo et al. 2012; Linguistic Data Consortium 2005). Event types may vary across domains. Representing relationships between events can facilitate the understanding of knowledge in complex systems (such as economic systems, human body, social systems). In the simplest form, an event can be represented as Entity A <Relation> Entity B. This paper evaluates several knowledge organization and visualization models and tools, such as concept maps (Cmap), topic maps (Ontopia), network analysis models (Gephi), and ontology (Protégé), then proposes an event relationship model that aims to integrate the strengths of these models, and can represent complex knowledge expressed in events and their relationships.
  17. Graphic details : a scientific study of the importance of diagrams to science (2016) 0.01
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    Content
    As the team describe in a paper posted (http://arxiv.org/abs/1605.04951) on arXiv, they found that figures did indeed matter-but not all in the same way. An average paper in PubMed Central has about one diagram for every three pages and gets 1.67 citations. Papers with more diagrams per page and, to a lesser extent, plots per page tended to be more influential (on average, a paper accrued two more citations for every extra diagram per page, and one more for every extra plot per page). By contrast, including photographs and equations seemed to decrease the chances of a paper being cited by others. That agrees with a study from 2012, whose authors counted (by hand) the number of mathematical expressions in over 600 biology papers and found that each additional equation per page reduced the number of citations a paper received by 22%. This does not mean that researchers should rush to include more diagrams in their next paper. Dr Howe has not shown what is behind the effect, which may merely be one of correlation, rather than causation. It could, for example, be that papers with lots of diagrams tend to be those that illustrate new concepts, and thus start a whole new field of inquiry. Such papers will certainly be cited a lot. On the other hand, the presence of equations really might reduce citations. Biologists (as are most of those who write and read the papers in PubMed Central) are notoriously mathsaverse. If that is the case, looking in a physics archive would probably produce a different result.
    Footnote
    Vgl.: http://www.economist.com/news/science-and-technology/21700620-surprisingly-simple-test-check-research-papers-errors-come-again.
  18. Yan, B.; Luo, J.: Filtering patent maps for visualization of diversification paths of inventors and organizations (2017) 0.01
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    Abstract
    In the information science literature, recent studies have used patent databases and patent classification information to construct network maps of patent technology classes. In such a patent technology map, almost all pairs of technology classes are connected, whereas most of the connections between them are extremely weak. This observation suggests the possibility of filtering the patent network map by removing weak links. However, removing links may reduce the explanatory power of the network on inventor or organization diversification. The network links may explain the patent portfolio diversification paths of inventors and inventing organizations. We measure the diversification explanatory power of the patent network map, and present a method to objectively choose an optimal tradeoff between explanatory power and removing weak links. We show that this method can remove a degree of arbitrariness compared with previous filtering methods based on arbitrary thresholds, and also identify previous filtering methods that created filters outside the optimal tradeoff. The filtered map aims to aid in network visualization analyses of the technological diversification of inventors, organizations, and other innovation agents, and potential foresight analysis. Such applications to a prolific inventor (Leonard Forbes) and company (Google) are demonstrated.
    Source
    Journal of the Association for Information Science and Technology. 68(2017) no.6, S.1551-1563
  19. Ross, A.: Screen-based information design : Eforms (2000) 0.01
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    Abstract
    The study surveys and delineates the processes involved in screen-based information design. This is specifically in relation to the creation of electronic forms and from this offers a guide to their production. The study also examines the design and technological issues associated with the transfer, or translation, of the printed form to the computer screen. How an Eform might be made more visually engaging without detracting from the information relevant to the form's navigation and completion. Also, the interaction between technology and (document) structure where technology can eliminate or reduce traditional structural problems through the application of non-linear strategies. It reviews the potential solutions of incorporating improved functionality through interactivity.
  20. Denton, W.: On dentographs, a new method of visualizing library collections (2012) 0.01
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    Abstract
    A dentograph is a visualization of a library's collection built on the idea that a classification scheme is a mathematical function mapping one set of things (books or the universe of knowledge) onto another (a set of numbers and letters). Dentographs can visualize aspects of just one collection or can be used to compare two or more collections. This article describes how to build them, with examples and code using Ruby and R, and discusses some problems and future directions.

Authors

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  • e 78
  • d 5
  • a 1
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Types

  • a 71
  • el 10
  • m 9
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